mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-17 03:27:51 +08:00
a5fff62846
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
478 lines
15 KiB
CMake
478 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.8)
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project(angle CXX C)
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
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include(WebKitCommon-minimal)
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set(ANGLE_FRAMEWORK_HEADERS_DIR "${CMAKE_BINARY_DIR}/ANGLE/headers")
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set(USE_ANGLE_EGL ON)
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if (NOT WINDOWS_STORE)
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set(USE_OPENGL ON)
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endif()
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if(MSVC)
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add_compile_options(/d2guard4 /Wv:18 /guard:cf /permissive /bigobj)
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add_link_options(/guard:cf)
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endif()
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
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set(CMAKE_STATIC_LIBRARY_PREFIX "")
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if(WIN32)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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endif()
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if (WINDOWS_STORE)
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set(WINRT_DEFINES -DANGLE_ENABLE_WINDOWS_UWP -DWINAPI_FAMILY=WINAPI_FAMILY_PC_APP)
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else()
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set(WINRT_DEFINES)
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endif()
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add_definitions(
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-D_CRT_SECURE_NO_DEPRECATE
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-D_SCL_SECURE_NO_WARNINGS
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-DGL_SILENCE_DEPRECATION
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-D_HAS_EXCEPTIONS=0
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-DNOMINMAX
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-DANGLE_STANDALONE_BUILD
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${WINRT_DEFINES}
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)
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add_compile_options("$<$<CONFIG:DEBUG>:-DANGLE_ENABLE_DEBUG_ANNOTATIONS>")
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if(WIN32)
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add_definitions(-DANGLE_IS_WIN)
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endif()
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if(LINUX)
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add_definitions(-DANGLE_IS_LINUX)
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endif()
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if(ANGLE_IS_64_BIT_CPU)
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add_definitions(-DANGLE_IS_64_BIT_CPU)
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elseif(ANGLE_IS_32_BIT_CPU)
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add_definitions(-DANGLE_IS_32_BIT_CPU)
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endif()
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if(ANGLE_USE_D3D11_COMPOSITOR_NATIVE_WINDOW)
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if(NOT WIN32)
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message(FATAL_ERROR "ANGLE_USE_D3D11_COMPOSITOR_NATIVE_WINDOW is set, but is only supported on Windows")
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endif()
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set(angle_enable_d3d11_compositor_native_window TRUE)
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endif()
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(
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-DANGLE_EXPORT=
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-DANGLE_STATIC=1
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-DANGLE_UTIL_EXPORT=
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-DEGLAPI=
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-DGL_APICALL=
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-DGL_API=
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)
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endif()
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find_package(ZLIB REQUIRED)
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##################################################
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# Derived from: https://github.com/WebKit/WebKit/blob/92dbcacf4c3e3a8fc6eea68e7022ca59401749e0/Source/ThirdParty/ANGLE/CMakeLists.txt
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# With modifications for vcpkg port (marked with "VCPKG EDIT:" comments)
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set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")
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# VCPKG EDIT: modified block
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if (APPLE)
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set(is_apple TRUE)
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if (IOS)
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set(is_ios TRUE)
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if (USE_OPENGL)
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set(angle_enable_eagl TRUE)
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endif()
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else()
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set(is_mac TRUE)
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endif()
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if (USE_OPENGL AND NOT angle_enable_eagl)
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set(angle_enable_cgl TRUE)
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endif()
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elseif (WIN32)
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set(is_win TRUE)
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if (NOT WINDOWS_STORE)
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set(angle_is_winuwp FALSE)
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else()
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set(angle_is_winuwp TRUE)
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set(target_os "winuwp")
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endif()
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if (NOT angle_is_winuwp)
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set(angle_enable_d3d9 TRUE)
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endif()
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set(angle_enable_d3d11 TRUE)
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elseif (UNIX)
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set(is_linux TRUE)
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if(LINUX)
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set(angle_use_x11 TRUE)
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endif()
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endif ()
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# VCPKG EDIT: end vcpkg modified block
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include(Compiler.cmake)
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include(GLESv2.cmake)
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# ANGLE Renderer backends
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include(D3D.cmake)
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include(GL.cmake)
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include(Metal.cmake)
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set(no_gl_prototypes
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GL_GLES_PROTOTYPES=0
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EGL_EGL_PROTOTYPES=0
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)
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set(gl_prototypes
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GL_GLES_PROTOTYPES=1
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EGL_EGL_PROTOTYPES=1
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GL_GLEXT_PROTOTYPES
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EGL_EGLEXT_PROTOTYPES
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)
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# Default library types for ANGLE
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# Override these in Platform*.cmake for your port as needed.
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set(ANGLE_LIBRARY_TYPE STATIC) # libANGLE static library (matches expected behavior & prior behavior)
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set(GLESv2_LIBRARY_TYPE) # VCPKG EDIT: Default to BUILD_SHARED_LIBS setting
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set(EGL_LIBRARY_TYPE) # VCPKG EDIT: Default to BUILD_SHARED_LIBS setting
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# ANGLE makes a number of small static libraries that are then joined into a
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# bigger library that is built shared. Rather than making the small libraries
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# there will be a ANGLE whose sources are dependent on whether the library
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# is being used as a compiler or as a GLES implementation.
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#
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# The corresponding gn targets are described below
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#
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# ANGLE (Compiler only)
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# + angle_common
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# + preprocessor
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# + translator
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#
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# ANGLE (GLES)
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# + ANGLE (Compiler only)
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# + xxhash
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# + angle_image_util
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# + angle_system_utils (OS specific)
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# + angle_(renderer) (Backend and OS specific)
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set(ANGLE_PRIVATE_INCLUDE_DIRECTORIES
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"${CMAKE_CURRENT_SOURCE_DIR}/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/include/KHR"
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"${CMAKE_CURRENT_SOURCE_DIR}/src"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/base"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/common/base"
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"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/xxhash"
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"${CMAKE_CURRENT_SOURCE_DIR}/third_party/zlib/google"
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"${CMAKE_CURRENT_BINARY_DIR}/include"
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)
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set(ANGLE_DEFINITIONS
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ANGLE_ENABLE_ESSL
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ANGLE_ENABLE_GLSL
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)
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# VCPKG EDIT
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list(APPEND ANGLE_DEFINITIONS ANGLE_CAPTURE_ENABLED=0)
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if (NOT WIN32)
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list(APPEND ANGLE_DEFINITIONS
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"-DGL_API=__attribute__((visibility(\"default\")))"
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"-DGL_APICALL=__attribute__((visibility(\"default\")))"
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)
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endif()
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# END VCPKG EDIT
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set(ANGLE_SOURCES
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${libangle_common_sources}
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${libangle_common_shader_state_sources}
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${angle_preprocessor_sources}
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${angle_translator_glsl_base_sources}
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${angle_translator_essl_sources}
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${angle_translator_essl_symbol_table_sources}
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${angle_translator_glsl_and_vulkan_base_sources}
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${angle_translator_glsl_sources}
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${angle_translator_sources}
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${angle_system_utils_sources}
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src/common/angle_version_info.cpp
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src/libANGLE/capture/FrameCapture_mock.cpp
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src/libANGLE/capture/serialize_mock.cpp
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)
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if (WIN32)
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# FIXME: DX11 support will not compile if this preprocessor definition is set
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# DirectX Documentation is setting that version to 0x700 but there is no
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# corresponding value in sdkddkver.h
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remove_definitions(-D_WIN32_WINNT=0x601 -DWINVER=0x601)
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list(APPEND ANGLE_SOURCES
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"src/libANGLE/renderer/dxgi_format_map.h"
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"src/libANGLE/renderer/dxgi_format_map_autogen.cpp"
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"src/libANGLE/renderer/dxgi_support_table.h"
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"src/libANGLE/renderer/dxgi_support_table_autogen.cpp"
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)
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if (NOT angle_is_winuwp)
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list(APPEND ANGLE_SOURCES
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"src/libANGLE/renderer/d3d_format.cpp"
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"src/libANGLE/renderer/d3d_format.h"
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)
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endif()
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endif ()
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set(ANGLEGLESv2_LIBRARIES
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ANGLE
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)
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set(zlib_wrapper_sources
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"third_party/zlib/google/compression_utils_portable.h"
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"third_party/zlib/google/compression_utils_portable.cc"
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)
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set(angle_gl_enum_utils # VCPKG EDIT: Update paths
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"src/common/gl_enum_utils.cpp"
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"src/common/gl_enum_utils.h"
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"src/common/gl_enum_utils_autogen.cpp"
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"src/common/gl_enum_utils_autogen.h"
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)
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set(angle_glslang_wrapper
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"src/libANGLE/renderer/ShaderInterfaceVariableInfoMap.cpp"
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"src/libANGLE/renderer/ShaderInterfaceVariableInfoMap.h"
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"src/libANGLE/renderer/glslang_wrapper_utils.cpp"
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"src/libANGLE/renderer/glslang_wrapper_utils.h"
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)
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WEBKIT_INCLUDE_CONFIG_FILES_IF_EXISTS()
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add_subdirectory(include)
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add_library(ANGLEFramework INTERFACE)
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add_dependencies(ANGLEFramework GLSLANGHeaders ANGLEHeaders)
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if (USE_ANGLE_EGL OR ENABLE_WEBGL)
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add_library(ANGLE ${ANGLE_LIBRARY_TYPE}
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${ANGLE_SOURCES}
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${libangle_sources}
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${libangle_headers}
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${libangle_image_util_sources}
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${libangle_image_util_headers}
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${xxhash_sources}
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${zlib_wrapper_sources}
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${angle_gl_enum_utils}
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)
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target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(ANGLE PRIVATE
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${no_gl_prototypes}
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LIBANGLE_IMPLEMENTATION
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)
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target_compile_definitions(ANGLE PUBLIC ${ANGLE_DEFINITIONS})
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target_link_libraries(ANGLE PRIVATE ZLIB::ZLIB ${CMAKE_DL_LIBS})
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target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
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add_library(GLESv2 ${GLESv2_LIBRARY_TYPE}
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${libglesv2_sources}
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)
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target_include_directories(GLESv2 PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(GLESv2 PRIVATE
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${no_gl_prototypes}
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LIBGLESV2_IMPLEMENTATION
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)
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target_link_libraries(GLESv2 PRIVATE ${ANGLEGLESv2_LIBRARIES} ${CMAKE_DL_LIBS})
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if (WIN32)
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# Output library name according to the .def
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target_sources(GLESv2 PRIVATE src/libGLESv2/libGLESv2_autogen.def)
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set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2)
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endif ()
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# Rename libs to avoid conflict with system OpenGL
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if(NOT VCPKG_TARGET_IS_WINDOWS)
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set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2_angle)
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endif()
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add_library(GLESv2Framework INTERFACE)
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target_link_libraries(GLESv2Framework INTERFACE GLESv2)
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target_include_directories(GLESv2Framework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
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target_compile_definitions(GLESv2Framework INTERFACE USE_SYSTEM_EGL)
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add_library(ANGLE::GLES ALIAS GLESv2Framework)
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if (USE_ANGLE_EGL)
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add_library(EGL ${EGL_LIBRARY_TYPE}
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${libegl_sources}
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)
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target_include_directories(EGL PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_compile_definitions(EGL PRIVATE
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${ANGLE_DEFINITIONS}
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${gl_prototypes}
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EGLAPI=
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)
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target_link_libraries(EGL PRIVATE GLESv2 ${CMAKE_DL_LIBS})
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set_target_properties(EGL PROPERTIES LINKER_LANGUAGE CXX)
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if (WIN32)
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# Output library names according to the .def
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target_sources(EGL PRIVATE src/libEGL/libEGL_autogen.def)
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set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL)
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endif ()
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# Rename libs to avoid conflict with system OpenGL
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if(NOT VCPKG_TARGET_IS_WINDOWS)
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set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL_angle)
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endif()
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add_library(EGLFramework INTERFACE)
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target_include_directories(EGLFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR}/)
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target_compile_definitions(EGLFramework INTERFACE ${gl_prototypes})
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target_link_libraries(EGLFramework INTERFACE EGL)
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add_library(ANGLE::EGL ALIAS EGLFramework)
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endif ()
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else ()
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add_library(ANGLE ${ANGLE_LIBRARY_TYPE} ${ANGLE_SOURCES})
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target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
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target_link_libraries(ANGLE PRIVATE ${CMAKE_DL_LIBS})
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target_compile_definitions(ANGLE PRIVATE
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${ANGLE_DEFINITIONS}
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${no_gl_prototypes}
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LIBANGLE_IMPLEMENTATION
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)
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endif ()
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if (ENABLE_WEBGL)
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set(libglesv2_entry_points_headers
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src/libGLESv2/entry_points_egl_autogen.h
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src/libGLESv2/entry_points_egl_ext_autogen.h
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src/libGLESv2/entry_points_gles_2_0_autogen.h
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src/libGLESv2/entry_points_gles_3_0_autogen.h
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src/libGLESv2/entry_points_gles_ext_autogen.h
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)
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WEBKIT_COPY_FILES(LibGLESv2EntryPointsHeaders
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DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR}/ANGLE
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FILES ${libglesv2_entry_points_headers}
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FLATTENED
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)
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if (WIN32 AND TARGET GLESv2)
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# GLESv2 needs to have a direct or indirect dependency to
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# LibGLESv2EntryPointsHeaders for CMake Visual Studio generator
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# to eliminate duplicated custom commands. Otherwise,
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# entry_points_*.h will be copied twice in both projects.
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add_dependencies(GLESv2 LibGLESv2EntryPointsHeaders)
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endif ()
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add_custom_target(ANGLE-webgl-headers
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DEPENDS LibGLESv2EntryPointsHeaders ANGLEWebGLHeaders
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COMMAND ${CMAKE_COMMAND} -E env
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BUILT_PRODUCTS_DIR=${ANGLE_FRAMEWORK_HEADERS_DIR}
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PUBLIC_HEADERS_FOLDER_PATH=/ANGLE
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${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/adjust-angle-include-paths.py
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VERBATIM
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)
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add_dependencies(GLESv2Framework ANGLE-webgl-headers)
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endif ()
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if (COMPILER_IS_GCC_OR_CLANG)
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foreach (angle_target ANGLE EGL GLESv2)
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if (TARGET ${angle_target})
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WEBKIT_ADD_TARGET_C_FLAGS(${angle_target} -w)
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WEBKIT_ADD_TARGET_CXX_FLAGS(${angle_target} -w)
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endif ()
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endforeach ()
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endif ()
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target_link_libraries(ANGLEFramework INTERFACE ANGLE)
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target_include_directories(ANGLEFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
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add_library(ANGLE::ANGLE ALIAS ANGLEFramework)
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##################################################
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#### VCPKG EDIT:
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#### various vcpkg additions and install commands
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# X11 support
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if (angle_use_x11)
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find_package(X11 COMPONENTS Xext Xi REQUIRED)
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target_include_directories(ANGLE PRIVATE ${X11_INCLUDE_DIR})
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target_sources(ANGLE PRIVATE ${libangle_gpu_info_util_x11_sources})
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target_sources(ANGLE PRIVATE "src/gpu_info_util/SystemInfo_x11.cpp")
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target_compile_definitions(ANGLE PRIVATE ANGLE_USE_X11 GPU_INFO_USE_X11)
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target_link_libraries(ANGLE PRIVATE ${X11_LIBRARIES} X11::X11 X11::Xi X11::Xext)
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endif()
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# set export names of some targets to match prior vcpkg port buildsystem
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if(TARGET EGL)
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set_target_properties(EGL PROPERTIES EXPORT_NAME libEGL)
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endif()
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if(TARGET GLESv2)
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set_target_properties(GLESv2 PROPERTIES EXPORT_NAME libGLESv2)
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endif()
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set_target_properties(ANGLE PROPERTIES EXPORT_NAME libANGLE)
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set(_possibleTargets EGL GLESv2 ANGLE)
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foreach(_target IN LISTS _possibleTargets)
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if(TARGET ${_target})
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list(APPEND _installableTargets "${_target}")
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endif()
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endforeach()
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install(TARGETS ${_installableTargets} EXPORT ANGLEExport
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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install(EXPORT ANGLEExport FILE unofficial-angle-targets.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle)
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install(FILES unofficial-angle-config.cmake DESTINATION share/unofficial-angle)
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install(
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DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}/"
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DESTINATION include
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FILES_MATCHING
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PATTERN "*.h"
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PATTERN "*.inc"
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PATTERN "CL" EXCLUDE
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PATTERN "GLSLANG" EXCLUDE
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PATTERN "EGL/egl.h" EXCLUDE
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PATTERN "EGL/eglext.h" EXCLUDE
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PATTERN "EGL/eglplatform.h" EXCLUDE
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PATTERN "KHR" EXCLUDE
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PATTERN "WGL" EXCLUDE
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PATTERN "export.h" EXCLUDE
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PATTERN "GLES/egl.h" EXCLUDE
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PATTERN "GLES/gl.h" EXCLUDE
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PATTERN "GLES/glext.h" EXCLUDE
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PATTERN "GLES/glplatform.h" EXCLUDE
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PATTERN "GLES2/gl2.h" EXCLUDE
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PATTERN "GLES2/gl2ext.h" EXCLUDE
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PATTERN "GLES2/gl2platform.h" EXCLUDE
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PATTERN "GLES3/gl3.h" EXCLUDE
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PATTERN "GLES3/gl31.h" EXCLUDE
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PATTERN "GLES3/gl32.h" EXCLUDE
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PATTERN "GLES3/gl3platform.h" EXCLUDE
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)
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install(
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DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}/"
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DESTINATION include/angle
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FILES_MATCHING
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PATTERN "*.h"
|
|
PATTERN "*.inc"
|
|
PATTERN "CL" EXCLUDE
|
|
PATTERN "GLSLANG" EXCLUDE
|
|
PATTERN "EGL/egl.h" EXCLUDE
|
|
PATTERN "EGL/eglext.h" EXCLUDE
|
|
PATTERN "EGL/eglplatform.h" EXCLUDE
|
|
PATTERN "KHR" EXCLUDE
|
|
PATTERN "WGL" EXCLUDE
|
|
PATTERN "export.h" EXCLUDE
|
|
)
|
|
|
|
if(NOT BUILD_SHARED_LIBS)
|
|
foreach(angle_target EGL GLESv2 ANGLE)
|
|
if(TARGET ${angle_target})
|
|
target_compile_definitions(${angle_target} INTERFACE $<INSTALL_INTERFACE:KHRONOS_STATIC>)
|
|
endif()
|
|
endforeach()
|
|
endif()
|