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394e6f0997
* Added d3d12 memory allocator port. * Fixed leftover name from vulkan memory allocator. * Remove single header patch. * Don't apply patch. * Properly set interface sources. * Bump version and update manifest format. * Build static library instead of using an interface target. * Properly export and fixup config. * Update baseline. * Remove `PREFER_NINJA`. Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> * Update version. * Use `version-date` instead of `version`. * Update baseline. * Remove leftover version. Co-authored-by: Robert Schumacher <roschuma@microsoft.com> Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> Co-authored-by: Robert Schumacher <roschuma@microsoft.com> Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
23 lines
775 B
CMake
23 lines
775 B
CMake
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
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REF 10f148cef0dfd34ae1a9373b9396beb1581c992a
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SHA512 c99934a606ce5a5c9c59e05faf2e659bfad2e485b58aaf00f38219a6c89f17b62033f4a69935915f0d5269a4f0ecba41037b044913ae6f4077fa981eaab470c8
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HEAD_REF master
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
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vcpkg_cmake_configure(
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SOURCE_PATH ${SOURCE_PATH}
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)
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vcpkg_cmake_install()
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vcpkg_copy_pdbs()
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vcpkg_cmake_config_fixup(CONFIG_PATH cmake/)
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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