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* Fix Irrlicht compilation on OSX * Update port description * Update portfile instructions * Update version * Fix patch files * Add missing cmake dependencies * Remove obsolete comment * Update version * Remove OBJCXX language from project definition to prevent Windows builds from failing * Update versions * Code review tweaks * Update version * Update versions/i-/irrlicht.json Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> * Fix qt5-3d build failure on OSX * Update qt5-3d version * Update port-version for qt5-3d * Update version for qt5-3d * [qt5-3d] Revert modification to previous version entry Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> Co-authored-by: Robert Schumacher <ras0219@outlook.com>
17 lines
609 B
Plaintext
17 lines
609 B
Plaintext
Source: irrlicht
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Version: 1.8.4
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Port-Version: 11
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Homepage: http://irrlicht.sourceforge.net
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Description: The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers.
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Build-Depends: zlib, libpng, bzip2, libjpeg-turbo, vcpkg-cmake, vcpkg-cmake-config
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Supports: !(arm|uwp)
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Feature: unicode
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Description: Support unicode path on windows
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Feature: fast-fpu
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Description: Enable fast maths (at the expense of precision)
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Feature: tools
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Description: Build the Tools FileToHeader, FontTool, GUIEditor and MeshConverter
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