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* ogre-next * add rename_config_cmake.patch * add fix_find_package_sdl2.patch * Update ports/ogre-next/portfile.cmake Co-Authored-By: Victor Romero <romerosanchezv@gmail.com> * Use vcpkg_check_features to simplify the portfile a little bit (thanks to @vicroms) * add features in CONTROL file * add "Building steps for ogre-next[d3d9]"
19 lines
820 B
Diff
19 lines
820 B
Diff
diff --git a/CMake/Dependencies.cmake b/CMake/Dependencies.cmake
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index 4b67ed8cb..7da194820 100644
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--- a/CMake/Dependencies.cmake
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+++ b/CMake/Dependencies.cmake
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@@ -292,11 +292,11 @@ macro_log_feature(PYTHONLIBS_FOUND "Python" "Language bindings to use OGRE from
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# Find sdl2
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if(NOT ANDROID AND NOT EMSCRIPTEN)
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# find script does not work in cross compilation environment
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- find_package(SDL2)
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+ find_package(SDL2 CONFIG)
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macro_log_feature(SDL2_FOUND "SDL2" "Simple DirectMedia Library needed for input handling in samples" "https://www.libsdl.org/" FALSE "" "")
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if(SDL2_FOUND AND WIN32 AND NOT SDL2_BINARY)
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# fix linking static SDL2 on windows
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- set(SDL2_LIBRARY ${SDL2_LIBRARY} winmm.lib imm32.lib version.lib)
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+ set(SDL2_LIBRARY SDL2::SDL2 winmm.lib imm32.lib version.lib)
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endif()
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endif()
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