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112 lines
6.4 KiB
Diff
112 lines
6.4 KiB
Diff
diff --git a/imgui-SFML.cpp b/imgui-SFML.cpp
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index 6ae99c1..069fdeb 100644
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--- a/imgui-SFML.cpp
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+++ b/imgui-SFML.cpp
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@@ -984,49 +984,30 @@ void Image(const sf::Sprite& sprite, const sf::Vector2f& size, const sf::Color&
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/////////////// Image Button Overloads for sf::Texture
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-bool ImageButton(const sf::Texture& texture, const int framePadding, const sf::Color& bgColor,
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- const sf::Color& tintColor) {
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- return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor,
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- tintColor);
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-}
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-
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-bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size, const int framePadding,
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+bool ImageButton(const char* id, const sf::Texture& texture, const sf::Vector2f& size,
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const sf::Color& bgColor, const sf::Color& tintColor) {
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ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle());
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- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1),
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- framePadding, toImColor(bgColor), toImColor(tintColor));
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+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), ImVec2(0, 0), ImVec2(1, 1),
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+ toImColor(bgColor), toImColor(tintColor));
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}
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/////////////// Image Button Overloads for sf::RenderTexture
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-bool ImageButton(const sf::RenderTexture& texture, const int framePadding, const sf::Color& bgColor,
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- const sf::Color& tintColor) {
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- return ImageButton(texture, static_cast<sf::Vector2f>(texture.getSize()), framePadding, bgColor,
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- tintColor);
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-}
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-
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-bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size, const int framePadding,
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+bool ImageButton(const char* id, const sf::RenderTexture& texture, const sf::Vector2f& size,
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const sf::Color& bgColor, const sf::Color& tintColor) {
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ImTextureID textureID =
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convertGLTextureHandleToImTextureID(texture.getTexture().getNativeHandle());
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- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), ImVec2(0, 1),
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+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), ImVec2(0, 1),
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ImVec2(1, 0), // flipped vertically, because textures in
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// sf::RenderTexture are stored this way
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- framePadding, toImColor(bgColor), toImColor(tintColor));
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+ toImColor(bgColor), toImColor(tintColor));
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}
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/////////////// Image Button Overloads for sf::Sprite
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-bool ImageButton(const sf::Sprite& sprite, const int framePadding, const sf::Color& bgColor,
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- const sf::Color& tintColor) {
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- sf::FloatRect spriteSize = sprite.getGlobalBounds();
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- return ImageButton(sprite, sf::Vector2f(spriteSize.width, spriteSize.height), framePadding,
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- bgColor, tintColor);
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-}
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-
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-bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int framePadding,
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+bool ImageButton(const char* id, const sf::Sprite& sprite, const sf::Vector2f& size,
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const sf::Color& bgColor, const sf::Color& tintColor) {
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#if SFML_VERSION_MAJOR >= 3
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const sf::Texture& texture = sprite.getTexture();
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@@ -1045,8 +1026,8 @@ bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size, const int f
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(textureRect.top + textureRect.height) / textureSize.y);
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ImTextureID textureID = convertGLTextureHandleToImTextureID(texture.getNativeHandle());
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- return ImGui::ImageButton(textureID, ImVec2(size.x, size.y), uv0, uv1, framePadding,
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- toImColor(bgColor), toImColor(tintColor));
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+ return ImGui::ImageButton(id, textureID, ImVec2(size.x, size.y), uv0, uv1, toImColor(bgColor),
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+ toImColor(tintColor));
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}
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/////////////// Draw_list Overloads
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diff --git a/imgui-SFML.h b/imgui-SFML.h
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index e431e99..8cce4d6 100644
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--- a/imgui-SFML.h
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+++ b/imgui-SFML.h
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@@ -99,29 +99,19 @@ IMGUI_SFML_API void Image(const sf::Sprite& sprite, const sf::Vector2f& size,
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const sf::Color& borderColor = sf::Color::Transparent);
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// ImageButton overloads for sf::Texture
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-IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const int framePadding = -1,
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- const sf::Color& bgColor = sf::Color::Transparent,
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- const sf::Color& tintColor = sf::Color::White);
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-IMGUI_SFML_API bool ImageButton(const sf::Texture& texture, const sf::Vector2f& size,
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- const int framePadding = -1,
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+IMGUI_SFML_API bool ImageButton(const char* id, const sf::Texture& texture,
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+ const sf::Vector2f& size,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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// ImageButton overloads for sf::RenderTexture
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-IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const int framePadding = -1,
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- const sf::Color& bgColor = sf::Color::Transparent,
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- const sf::Color& tintColor = sf::Color::White);
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-IMGUI_SFML_API bool ImageButton(const sf::RenderTexture& texture, const sf::Vector2f& size,
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- const int framePadding = -1,
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+IMGUI_SFML_API bool ImageButton(const char* id, const sf::RenderTexture& texture,
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+ const sf::Vector2f& size,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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// ImageButton overloads for sf::Sprite
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-IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const int framePadding = -1,
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- const sf::Color& bgColor = sf::Color::Transparent,
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- const sf::Color& tintColor = sf::Color::White);
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-IMGUI_SFML_API bool ImageButton(const sf::Sprite& sprite, const sf::Vector2f& size,
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- const int framePadding = -1,
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+IMGUI_SFML_API bool ImageButton(const char* id, const sf::Sprite& sprite, const sf::Vector2f& size,
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const sf::Color& bgColor = sf::Color::Transparent,
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const sf::Color& tintColor = sf::Color::White);
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