vcpkg/ports/opengl/portfile.cmake
Billy O'Neal ae76307e4b
Audit use of TO_NATIVE_PATH. (#26201)
* Audit use of TO_NATIVE_PATH.

TO_NATIVE_PATH should only be used when (1) pasting a path into a command line, or (2) displaying a path to a user. It must not be used before calling other CMake operations like file(WRITE.

Fixes https://github.com/microsoft/vcpkg/issues/26178

ports/ffmpeg/portfile.cmake:
Both uses are being embedded into a command line 

ports/gdal/dependency_win.cmake
117: This used TO_NATIVE_PATH but didn't actually connect the result. It's going on a command line so TO_NATIVE_PATH is appropriate.
Drive by: Added quotes around other uses (all of which seem to be going to command lines).
202: ${EXPAT_LIBRARY_REL} ${ZLIB_LIBRARY_REL} don't seem to be set even though they are used; I think this is wrong but I don't know for sure that it is so I'm leaving it alone for now.

ports/msmpi/portfile.cmake
All 3 uses are being embedded into a command line 

ports/jemalloc/fix-utilities.patch
ports/libproxy/fix-dependency-libmodman.patch
ports/qtbase/env.patch
These are in upstream content / context so it is not edited.

ports/opengl/portfile.cmake
Broken! Drive by fixes:
* Modernized checking VCPKG_BUILD_TYPE
* Ordered things consistently to be release then debug.
* Removed funny newlines.

ports/openni2/portfile.cmake
Borderline OK; it goes into an MSBuild / vcxproj. I'm leaving it alone. Drive by fixes:
* Guarded debug-only copies for VCPKG_BUILD_TYPE
* Fixed supports expression

ports/openssl/unix/CMakeLists.txt:
Unused!

ports/pthreads/portfile.cmake:
Both uses are being embedded into a command line 

ports/qt5-base/cmake/qt_fix_makefile_install.cmake
I'm not sure if this one is OK but it's being embedded into a file so it's probably fine.

ports/qtapplicationmanager/portfile.cmake:
I'm pretty sure this one is wrong, but it's guarded by VCPKG_TARGET_IS_WINDOWS so the ability to create damage is limited.

ports/readosm/portfile.cmake:
The use is being embedded into a command line 

ports/spatialite-tools/portfile.cmake:
The use is being embedded into a command line 

ports/sqlcipher/portfile.cmake:
Both uses are being embedded into a command line 

scripts/ports.cmake:
Some uses were unused, others are immediately used and printed to the console. 

scripts/buildsystems/vcpkg.cmake:
Fixed :)

scripts/cmake/vcpkg_build_qmake:
Looks unused.

scripts/cmake/vcpkg_build_process.cmake:
Added to console message only. 

scripts/cmake/vcpkg_execute_required_process_repeat.cmake:
Added to console message only. 
Drive by: Fixed typo in variable name in the message.

scripts/cmake/vcpkg_execute_required_process.cmake:
Added to console message only. 

* Fix missing license.
2022-08-12 15:21:20 -07:00

65 lines
3.2 KiB
CMake

if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
vcpkg_get_windows_sdk(WINDOWS_SDK)
if (WINDOWS_SDK MATCHES "10.")
set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um")
elseif(WINDOWS_SDK MATCHES "8.")
set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um")
else()
message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
endif()
if (NOT EXISTS "${LIBGLFILEPATH}")
file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY)
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
endif()
if (NOT EXISTS "${LIBGLUFILEPATH}")
file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY)
message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
endif()
set(INCLUDEGLPATH "${CURRENT_PACKAGES_DIR}/include/gl")
set(SHAREOPENGLPATH "${CURRENT_PACKAGES_DIR}/share/opengl")
set(RELEASELIBPATH "${CURRENT_PACKAGES_DIR}/lib")
set(DEBUGLIBPATH "${CURRENT_PACKAGES_DIR}/debug/lib")
set(GLGLHPATH "${HEADERSPATH}/gl/GL.h")
set(GLGLUHPATH "${HEADERSPATH}/gl/GLU.h")
file(MAKE_DIRECTORY "${INCLUDEGLPATH}" "${SHAREOPENGLPATH}" "${RELEASELIBPATH}")
if (NOT VCPKG_BUILD_TYPE)
file(MAKE_DIRECTORY "${DEBUGLIBPATH}")
endif()
file(COPY "${GLGLHPATH}" "${GLGLUHPATH}" DESTINATION "${INCLUDEGLPATH}")
if (NOT VCPKG_BUILD_TYPE)
file(COPY "${LIBGLFILEPATH}" DESTINATION "${DEBUGLIBPATH}")
file(COPY "${LIBGLUFILEPATH}" DESTINATION "${DEBUGLIBPATH}")
endif()
file(COPY "${LIBGLFILEPATH}" DESTINATION "${RELEASELIBPATH}")
file(COPY "${LIBGLUFILEPATH}" DESTINATION "${RELEASELIBPATH}")
if (WINDOWS_SDK MATCHES "10.")
file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
elseif(WINDOWS_SDK MATCHES "8.")
file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
endif()
string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}")
configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY)
configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY)
if (NOT VCPKG_BUILD_TYPE)
configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/opengl.pc" @ONLY)
configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/glu.pc" @ONLY)
endif()
vcpkg_fixup_pkgconfig()
else()
set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
endif()