vcpkg/ports/mdl-sdk/portfile.cmake
MACHIZAUD Andréa e2aa9d12c4
[mdl] Add port MDL-SDK 2021.1.2 (#24633)
* [mdl] Add port MDL-SDK 2020.0.1

* [mdl] Expose `dds` and `freeimage` features

* [mdl] Upgrade MDL-SDK 2020.1.2

* Update ports/mdl/portfile.cmake

Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>

* [mdl] simplify patch 001-freeimage-from-vcpkg.patch

* [mdl] improve and simplify patch 003-install-rules.patch

* [mdl] enable dependency log for better debugging in case of failure

* [mdl] expose interface include directions for mdl core & mdl sdk

* [mdl] build clang as part of vendored LLVM

* [mdl] remove unnecessary export

* [mdl] Use `unofficial::` namespace prefix

* [mdl] remove unnecessary checks about clang CMake target

* [mdl] `vcpkg_extract_source_archive` -> `vcpkg_extract_source_archive_ex`

* [mdl] Use `vcpkg_find_acquire_program(CLANG7)`

* [mdl] disable osx arm64

* [mdl] add license

cf. https://developer.nvidia.com/nvidia-mdl-sdk-get-started

* [mdl] Use `vcpkg-tool-clang7`

* [mdl] restrict arm build

* [vcpkg-tool-clang7] Fix broken symlink on UNIX platform

* [mdl] Revert changes in `vckpg_find_acquire_program`

* [mdl] Rely on `vcpkg-tool-clang7` `vcpkg-port-config.cmake`

* [mdl] No support for x86 nor static CRT (because of dynamic linkage only)

* Mark Windows static linkage ports as fail due to freeimage requirement

* [mdl] Restrict static on Windows

* [mdl] remove leftover patch

* [vcpkg-tool-clang7] patch cleanup

* Commit suggestion.

* Versions

* [mdl] include priority to vendored LLVM

* [mdl] path in quotes

* [mdl] update 001-freeimage-from-vcpkg.patch with comments

* [mdl] Download clang 7 prior to build MDL-SDK

* Fix incorrect clang path for UNIX

* [mdl] portfile cleanup

* Apply code review suggestions

* Update ports/mdl/portfile.cmake

Co-authored-by: Victor Romero <romerosanchezv@gmail.com>

* bump version

* Address review comments

* mdl -> mdl-sdk

* minimize 006-guard-nonexisting-targets.patch

* minimize 002-install-rules.patch

* Notes in portfile about clang 7 usage

* Add CMAKE_DISABLE_FIND_PACKAGE-<PACKAGE_NAME> to disable optional packages

* Address comments

Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
Co-authored-by: Victor Romero <romerosanchezv@gmail.com>
2022-10-13 11:17:28 -07:00

145 lines
5.7 KiB
CMake

vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
# Notes on Clang 7 binary download:
# MDL-SDK requires Clang version 7.0.0 previsely as a *build tool* not as a *source compiler* as it is usually used.
# This ports provides CMake instructions to fetch and use it to build this port - and only for this purpose:
# it will not be installed and as such not be usable by any other ports.
#
# More details on the why below:
# MDL-SDK supports its own source file format (NVIDIA MDL sources `.mdl`), and can codegen executable code at runtime using its own vendored and modified version of LLVM 7.0.0.
# Also, at buildtime MDL-SDK also "pre-compile" MDL core libraries as LLVM bitcode directly into its binaries (through generated c array in headers) using this very Clang 7.0.0.
# To have everything working together, we have to use a Clang as build tool which match the vendored LLVM version so that LLVM bitcode can be loaded/linked properly as it is not compatible across MLLVM versions.
# Clang 7 build tool
set(LLVM_VERSION 7.0.0)
set(LLVM_BASE_URL "https://releases.llvm.org/${LLVM_VERSION}")
if(VCPKG_HOST_IS_WINDOWS)
set(LLVM_FILENAME "LLVM-${LLVM_VERSION}-win64.exe")
set(LLVM_HASH c2b1342469275279f833fdc1e17ba5a9f99021306d6ab3d7209822a01d690767739eebf92fd9f23a44de5c5d00260fed50d5262b23a8eccac55b8ae901e2815c)
elseif(VCPKG_HOST_IS_LINUX)
set(LLVM_FILENAME "clang+llvm-${LLVM_VERSION}-x86_64-linux-gnu-ubuntu-16.04.tar.xz")
set(LLVM_HASH fb3dc588137426dc28a20ef5e34e9341b18114f03bf7d83fafbb301efbfd801bba08615b804817c80252e366de9d2f8efbef034e53a1b885b34c86c2fbbf9c28)
elseif(VCPKG_HOST_IS_FREEBSD)
set(LLVM_FILENAME "clang+llvm-${LLVM_VERSION}-amd64-unknown-freebsd11.tar.xz")
set(LLVM_HASH d501484c38cfced196128866a19f7fef1e0b5d609ea050d085b7deab04ac8cc2bbf74b3cfe6cd90d8ea17a1d9cfca028a6c933f0736153ba48785ddc8646574f)
elseif(VCPKG_HOST_IS_OSX)
set(LLVM_FILENAME "clang+llvm-${LLVM_VERSION}-x86_64-apple-darwin.tar.xz")
set(LLVM_HASH c5ca6a7756e0cecdf78d4d0c522fe7e803d4b1b2049cb502a034fe8f5ca30fcbf0e738ebfbc89c87de8adcd90ea64f637eb82e9130bb846b43b91f67dfa4b916)
else()
message(FATAL_ERROR "Pre-built binaries for Clang 7 not available, aborting install (platform: ${VCPKG_CMAKE_SYSTEM_NAME}).")
endif()
vcpkg_download_distfile(LLVM_ARCHIVE_PATH
URLS "${LLVM_BASE_URL}/${LLVM_FILENAME}"
SHA512 ${LLVM_HASH}
FILENAME "${LLVM_FILENAME}"
)
if(VCPKG_TARGET_IS_WINDOWS)
get_filename_component(LLVM_BASENAME "${LLVM_FILENAME}" NAME_WE)
set(LLVM_DIRECTORY "${CURRENT_BUILDTREES_DIR}/src/${LLVM_BASENAME}")
file(REMOVE_RECURSE "${LLVM_DIRECTORY}")
file(MAKE_DIRECTORY "${LLVM_DIRECTORY}")
vcpkg_find_acquire_program(7Z)
vcpkg_execute_in_download_mode(
COMMAND ${7Z} x
"${LLVM_ARCHIVE_PATH}"
"-o${LLVM_DIRECTORY}"
-y -bso0 -bsp0
WORKING_DIRECTORY "${LLVM_DIRECTORY}"
)
else()
vcpkg_extract_source_archive(LLVM_DIRECTORY
ARCHIVE "${LLVM_ARCHIVE_PATH}"
SOURCE_BASE "clang+llvm-${LLVM_VERSION}"
)
endif()
set(LLVM_CLANG7 "${LLVM_DIRECTORY}/bin/clang${VCPKG_HOST_EXECUTABLE_SUFFIX}")
if(NOT EXISTS "${LLVM_CLANG7}")
message(FATAL_ERROR "Missing required build tool clang 7, please check your setup.")
endif()
# MDL-SDK
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO NVIDIA/MDL-SDK
REF d6c9a6560265025a30d16fcd9d664f830ab63109
SHA512 d6161a317ca0fd3cf8c782f058fc43765d611b5f6a8e82da736f5164a0e1829a46f75e376715fcb7cb9521406365aa88880ed44235b2bf63899affcc5bd54091
HEAD_REF master
PATCHES
001-freeimage-from-vcpkg.patch
002-install-rules.patch
003-freeimage-disable-faxg3.patch
004-missing-std-includes.patch
005-missing-link-windows-crypt-libraries.patch
006-guard-nonexisting-targets.patch
007-plugin-options.patch
008-build-static-llvm.patch
009-include-priority-vendored-llvm.patch
)
string(COMPARE NOTEQUAL "${VCPKG_CRT_LINKAGE}" "static" _MVSC_CRT_LINKAGE_OPTION)
vcpkg_find_acquire_program(PYTHON3)
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
dds MDL_BUILD_DDS_PLUGIN
freeimage MDL_BUILD_FREEIMAGE_PLUGIN
)
file(COPY "${CMAKE_CURRENT_LIST_DIR}/unofficial-mdl-config.cmake.in" DESTINATION "${SOURCE_PATH}")
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DMDL_LOG_DEPENDENCIES:BOOL=ON
-DMDL_MSVC_DYNAMIC_RUNTIME_EXAMPLES:BOOL=${_MVSC_CRT_LINKAGE_OPTION}
-DMDL_ENABLE_CUDA_EXAMPLES:BOOL=OFF
-DMDL_ENABLE_OPENGL_EXAMPLES:BOOL=OFF
-DMDL_ENABLE_QT_EXAMPLES:BOOL=OFF
-DMDL_ENABLE_D3D12_EXAMPLES:BOOL=OFF
-DMDL_ENABLE_OPTIX7_EXAMPLES:BOOL=OFF
-DMDL_ENABLE_MATERIALX:BOOL=OFF
-DMDL_BUILD_SDK_EXAMPLES:BOOL=OFF
-DMDL_BUILD_CORE_EXAMPLES:BOOL=OFF
-DMDL_BUILD_ARNOLD_PLUGIN:BOOL=OFF
-Dpython_PATH:PATH=${PYTHON3}
-Dclang_PATH:PATH=${LLVM_CLANG7}
${FEATURE_OPTIONS}
MAYBE_UNUSED_VARIABLES
-DCMAKE_DISABLE_FIND_PACKAGE_GLEW=ON
-DCMAKE_DISABLE_FIND_PACKAGE_glfw3=ON
-DCMAKE_DISABLE_FIND_PACKAGE_LibXml2=ON
-DCMAKE_DISABLE_FIND_PACKAGE_OCaml=ON
-DCMAKE_DISABLE_FIND_PACKAGE_OpenGL=ON
-DCMAKE_DISABLE_FIND_PACKAGE_Qt5=ON
-DCMAKE_DISABLE_FIND_PACKAGE_Subversion=ON
)
vcpkg_cmake_install()
vcpkg_copy_pdbs()
vcpkg_cmake_config_fixup(PACKAGE_NAME unofficial-mdl)
vcpkg_copy_tools(
TOOL_NAMES i18n mdlc mdlm
AUTO_CLEAN
)
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/include"
)
file(INSTALL "${SOURCE_PATH}/LICENSE.md" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)