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* [LibLZMA] add a config-generated by CMake * bump control files of LibLZMA and dependent ports * [tiff] use proper liblzma target [OpenCV] add an explicit dependency on LibLZMA for static linking * [liblzma] fix header install path * [LibLZMA] avoid using targets in old symbols * fixes for windows-static and trying to see if CI is happier with a share/lib folder written in lowercase * [LibLZMA] use only modern CMake language, remove patch in favour of target public definition * [lzma] put symbols in cmake cache * [libxmlpp] remove CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS regression * [lzma] fix header install path * [liblzma] install wrapper to force config mode * [liblzma] remove function check inside cmake config since we know it will pass * [liblzma] wrapper fix * [tiff,geotiff] general cleanup and patch fixes * [libgeotiff] remove debug tools * [tesseract] modernize * [tiff] fix also tiff_library symbol * [pdal,libgeotiff] better library integration * [tiff] restore using unix i/o on UWP, since it was working... for sure win32 one cannot work * [tiff] enable lzma also on uwp, since it works and is requested by many dependencies * [selene] enable build on arm/arm64-windows, which was surely broken before * [lzma] uniform naming with cmake 3.14 * [podofo] fix regression, it requires openssl which was disabled in dependencies * [many ports] remove unnecessary mods * [boost-iostream] chmod * [openssl] fix regression due to missing architecture * [podofo] fix regression on uwp due to missing include * [libpq] explicitly fail on UWP, it should avoid being marked as regression * [shiva] fix regression on linux
5 lines
205 B
Plaintext
5 lines
205 B
Plaintext
Source: shiva
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Version: 1.0-2
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Description: Modern C++ Game Engine
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Build-Depends: boost-stacktrace, boost-filesystem, boost-dll, entt, lua, luafilesystem (windows), sol2, pybind11, spdlog, nlohmann-json
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