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6fff5b4d34
* Updated gamenetworkingsockets to 1.4.1 Also use "version-semver" to specify the version, since we are using Semantic Versioning. * Add gamenetworkingsockets v1.4.1 * [gamenetworkingsockets] update version to 1.4.1 * update version Co-authored-by: Jonliu1993 <13720414433@163.com>
33 lines
1023 B
CMake
33 lines
1023 B
CMake
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF 505c697d0abef5da2ff3be35aa4ea3687597c3e9 # v1.4.1
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SHA512 3e4b4da138f2b356169e6504aa899c9eca4fba5b5fcaed2a0ae8a2f5828976dd00af9f3262c75bd6d820300da87ebe32da152fecddc278a651f3b33eb59142df
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HEAD_REF master
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)
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set(CRYPTO_BACKEND OpenSSL)
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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-DBUILD_TESTS=OFF
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-DBUILD_EXAMPLES=OFF
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-DBUILD_TOOLS=OFF
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-DUSE_CRYPTO=${CRYPTO_BACKEND}
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-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
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)
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vcpkg_cmake_install()
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file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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