mirror of
https://github.com/microsoft/vcpkg.git
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8646c6587b
* [vcpkg_install_meson] add bin to path to run code generators * [vcpkg_configure_meson] deactivate native compiler in cross builds make x86 on x86_x64 a native instead of a cross build (as long as we are not building for UWP) * remove double spaces in _FLAGS remove unnecessary comments * change regex to take double - into account. * add missing removal of multiple spaces back into the regex * remove ws diff change * remove ws to reduce diff * Change macro to function Co-authored-by: Robert Schumacher <roschuma@microsoft.com> * UWP is cross target. Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
106 lines
4.0 KiB
CMake
106 lines
4.0 KiB
CMake
#[===[.md:
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# vcpkg_install_meson
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Builds a meson project previously configured with `vcpkg_configure_meson()`.
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## Usage
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```cmake
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vcpkg_install_meson([ADD_BIN_TO_PATH])
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```
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## Parameters:
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### ADD_BIN_TO_PATH
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Adds the appropriate Release and Debug `bin\` directories to the path during the build such that executables can run against the in-tree DLLs.
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## Examples
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* [fribidi](https://github.com/Microsoft/vcpkg/blob/master/ports/fribidi/portfile.cmake)
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* [libepoxy](https://github.com/Microsoft/vcpkg/blob/master/ports/libepoxy/portfile.cmake)
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#]===]
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function(vcpkg_install_meson)
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vcpkg_find_acquire_program(NINJA)
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unset(ENV{DESTDIR}) # installation directory was already specified with '--prefix' option
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cmake_parse_arguments(PARSE_ARGV 0 _im "ADD_BIN_TO_PATH" "" "")
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if(VCPKG_TARGET_IS_OSX)
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if(DEFINED ENV{SDKROOT})
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set(_VCPKG_ENV_SDKROOT_BACKUP $ENV{SDKROOT})
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endif()
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set(ENV{SDKROOT} "${VCPKG_DETECTED_CMAKE_OSX_SYSROOT}")
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if(DEFINED ENV{MACOSX_DEPLOYMENT_TARGET})
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set(_VCPKG_ENV_MACOSX_DEPLOYMENT_TARGET_BACKUP $ENV{MACOSX_DEPLOYMENT_TARGET})
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endif()
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set(ENV{MACOSX_DEPLOYMENT_TARGET} "${VCPKG_DETECTED_CMAKE_OSX_DEPLOYMENT_TARGET}")
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endif()
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foreach(BUILDTYPE "debug" "release")
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if(DEFINED VCPKG_BUILD_TYPE AND NOT VCPKG_BUILD_TYPE STREQUAL BUILDTYPE)
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continue()
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endif()
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if(BUILDTYPE STREQUAL "debug")
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set(SHORT_BUILDTYPE "dbg")
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else()
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set(SHORT_BUILDTYPE "rel")
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endif()
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message(STATUS "Package ${TARGET_TRIPLET}-${SHORT_BUILDTYPE}")
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if(_im_ADD_BIN_TO_PATH)
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set(_BACKUP_ENV_PATH "$ENV{PATH}")
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if(BUILDTYPE STREQUAL "debug")
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vcpkg_add_to_path(PREPEND "${CURRENT_INSTALLED_DIR}/debug/bin")
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else()
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vcpkg_add_to_path(PREPEND "${CURRENT_INSTALLED_DIR}/bin")
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endif()
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endif()
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vcpkg_execute_required_process(
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COMMAND ${NINJA} install -v
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WORKING_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-${SHORT_BUILDTYPE}
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LOGNAME package-${TARGET_TRIPLET}-${SHORT_BUILDTYPE}
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)
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if(_im_ADD_BIN_TO_PATH)
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set(ENV{PATH} "${_BACKUP_ENV_PATH}")
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endif()
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endforeach()
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set(RENAMED_LIBS)
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if(VCPKG_TARGET_IS_WINDOWS AND VCPKG_LIBRARY_LINKAGE STREQUAL static)
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# Meson names all static libraries lib<name>.a which basically breaks the world
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file(GLOB_RECURSE LIBRARIES "${CURRENT_PACKAGES_DIR}*/**/lib*.a")
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foreach(_library IN LISTS LIBRARIES)
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get_filename_component(LIBDIR "${_library}" DIRECTORY )
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get_filename_component(LIBNAME "${_library}" NAME)
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string(REGEX REPLACE ".a$" ".lib" LIBNAMENEW "${LIBNAME}")
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string(REGEX REPLACE "^lib" "" LIBNAMENEW "${LIBNAMENEW}")
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file(RENAME "${_library}" "${LIBDIR}/${LIBNAMENEW}")
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# For cmake fixes.
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string(REGEX REPLACE ".a$" "" LIBRAWNAMEOLD "${LIBNAME}")
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string(REGEX REPLACE ".lib$" "" LIBRAWNAMENEW "${LIBNAMENEW}")
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list(APPEND RENAMED_LIBS ${LIBRAWNAMENEW})
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set(${LIBRAWNAME}_OLD ${LIBRAWNAMEOLD})
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set(${LIBRAWNAME}_NEW ${LIBRAWNAMENEW})
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endforeach()
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file(GLOB_RECURSE CMAKE_FILES "${CURRENT_PACKAGES_DIR}*/*.cmake")
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foreach(_cmake IN LISTS CMAKE_FILES)
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foreach(_lib IN LISTS RENAMED_LIBS)
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vcpkg_replace_string("${_cmake}" "${${_lib}_OLD}" "${${_lib}_NEW}")
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endforeach()
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endforeach()
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endif()
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if(VCPKG_TARGET_IS_OSX)
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if(DEFINED _VCPKG_ENV_SDKROOT_BACKUP)
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set(ENV{SDKROOT} "${_VCPKG_ENV_SDKROOT_BACKUP}")
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else()
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unset(ENV{SDKROOT})
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endif()
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if(DEFINED _VCPKG_ENV_MACOSX_DEPLOYMENT_TARGET_BACKUP)
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set(ENV{MACOSX_DEPLOYMENT_TARGET} "${_VCPKG_ENV_MACOSX_DEPLOYMENT_TARGET_BACKUP}")
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else()
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unset(ENV{MACOSX_DEPLOYMENT_TARGET})
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endif()
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endif()
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endfunction()
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