mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-11-25 11:28:59 +08:00
ac7992c097
* [physx] Add support for Mac on ARM. Co-authored-by: Darryl Pogue <darryl@dpogue.ca> Co-authored-by: Niklas Gray <niklas@ourmachinery.com> * add-x-version * [physx] Download patches, simplify werror patch Co-authored-by: Darryl Pogue <darryl@dpogue.ca> Co-authored-by: Niklas Gray <niklas@ourmachinery.com> Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
158 lines
5.3 KiB
CMake
158 lines
5.3 KiB
CMake
vcpkg_download_distfile(
|
|
patch1
|
|
URLS "https://github.com/NVIDIAGameWorks/PhysX/commit/ada4fccf04e5a5832af1353d6d1f91de691aa47d.patch"
|
|
FILENAME "physx-PR569-ada4fccf.patch"
|
|
SHA512 ec2fc2fce0b5aab4d42b77f21373bf067f129543e672516477513419241c56b99f2d663b992cb29d296933440e7e7cc31a57198f6fcc78d6eac26b7706c1e937
|
|
)
|
|
|
|
vcpkg_download_distfile(
|
|
patch2
|
|
URLS "https://github.com/NVIDIAGameWorks/PhysX/commit/d590c88e3cbf0fb682726abf7d7c16417855084f.patch"
|
|
FILENAME "physx-PR569-d590c88e.patch"
|
|
SHA512 4eb7630db1cb10b2372220c3706dfe255075f466c6b2b12654c9fbc3b17c4df69d7b91e6f0d798c92a4cb8806e1c34b66bb52b46d9358d643ca62ec0de321fd2
|
|
)
|
|
|
|
vcpkg_from_github(
|
|
OUT_SOURCE_PATH SOURCE_PATH
|
|
REPO NVIDIAGameWorks/PhysX
|
|
REF 93c6dd21b545605185f2febc8eeacebe49a99479
|
|
SHA512 c9f50255ca9e0f1ebdb9926992315a62b77e2eea3addd4e65217283490714e71e24f2f687717dd8eb155078a1a6b25c9fadc123ce8bc4c5615f7ac66cd6b11aa
|
|
HEAD_REF master
|
|
PATCHES
|
|
fix-compiler-flag.patch
|
|
"${patch1}"
|
|
"${patch2}"
|
|
remove-werror.patch
|
|
)
|
|
|
|
if(NOT DEFINED RELEASE_CONFIGURATION)
|
|
set(RELEASE_CONFIGURATION "release")
|
|
endif()
|
|
set(DEBUG_CONFIGURATION "debug")
|
|
|
|
set(OPTIONS
|
|
"-DPHYSX_ROOT_DIR=${SOURCE_PATH}/physx"
|
|
"-DPXSHARED_PATH=${SOURCE_PATH}/pxshared"
|
|
"-DPXSHARED_INSTALL_PREFIX=${CURRENT_PACKAGES_DIR}"
|
|
"-DCMAKEMODULES_PATH=${SOURCE_PATH}/externals/cmakemodules"
|
|
"-DCMAKEMODULES_NAME=CMakeModules"
|
|
"-DCMAKE_MODULES_VERSION=1.27"
|
|
"-DPX_BUILDSNIPPETS=OFF"
|
|
"-DPX_BUILDPUBLICSAMPLES=OFF"
|
|
"-DPX_FLOAT_POINT_PRECISE_MATH=OFF"
|
|
"-DPX_COPY_EXTERNAL_DLL=OFF"
|
|
"-DGPU_DLL_COPIED=ON"
|
|
)
|
|
|
|
set(OPTIONS_RELEASE
|
|
"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}"
|
|
"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}"
|
|
)
|
|
set(OPTIONS_DEBUG
|
|
"-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}/debug"
|
|
"-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}/debug"
|
|
"-DNV_USE_DEBUG_WINCRT=ON"
|
|
)
|
|
|
|
if(VCPKG_TARGET_IS_UWP)
|
|
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=uwp")
|
|
set(configure_options WINDOWS_USE_MSBUILD)
|
|
elseif(VCPKG_TARGET_IS_WINDOWS)
|
|
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows")
|
|
elseif(VCPKG_TARGET_IS_OSX)
|
|
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac")
|
|
elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD)
|
|
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux")
|
|
elseif(VCPKG_TARGET_IS_ANDROID)
|
|
list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=android")
|
|
else()
|
|
message(FATAL_ERROR "Unhandled or unsupported target platform.")
|
|
endif()
|
|
|
|
if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS)
|
|
list(APPEND OPTIONS "-DNV_FORCE_64BIT_SUFFIX=ON" "-DNV_FORCE_32BIT_SUFFIX=OFF")
|
|
endif()
|
|
|
|
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
|
|
list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=OFF")
|
|
else()
|
|
list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=ON")
|
|
endif()
|
|
|
|
if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
|
|
list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=OFF")
|
|
else()
|
|
list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=ON")
|
|
endif()
|
|
|
|
if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64")
|
|
list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=arm")
|
|
else()
|
|
list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=x86")
|
|
endif()
|
|
|
|
vcpkg_cmake_configure(
|
|
SOURCE_PATH "${SOURCE_PATH}/physx/compiler/public"
|
|
${configure_options}
|
|
DISABLE_PARALLEL_CONFIGURE
|
|
OPTIONS ${OPTIONS}
|
|
OPTIONS_DEBUG ${OPTIONS_DEBUG}
|
|
OPTIONS_RELEASE ${OPTIONS_RELEASE}
|
|
)
|
|
vcpkg_cmake_install()
|
|
|
|
# NVIDIA Gameworks release structure is generally something like <compiler>/<configuration>/[artifact]
|
|
# It would be nice to patch this out, but that directory structure is hardcoded over many cmake files.
|
|
# So, we have this helpful helper to copy the bins and libs out.
|
|
function(fixup_physx_artifacts)
|
|
macro(_fixup _IN_DIRECTORY _OUT_DIRECTORY)
|
|
foreach(_SUFFIX IN LISTS _fpa_SUFFIXES)
|
|
file(GLOB_RECURSE _ARTIFACTS
|
|
LIST_DIRECTORIES false
|
|
"${CURRENT_PACKAGES_DIR}/${_IN_DIRECTORY}/*${_SUFFIX}"
|
|
)
|
|
if(_ARTIFACTS)
|
|
file(COPY ${_ARTIFACTS} DESTINATION "${CURRENT_PACKAGES_DIR}/${_OUT_DIRECTORY}")
|
|
endif()
|
|
endforeach()
|
|
endmacro()
|
|
|
|
cmake_parse_arguments(_fpa "" "DIRECTORY" "SUFFIXES" ${ARGN})
|
|
_fixup("bin" ${_fpa_DIRECTORY})
|
|
_fixup("debug/bin" "debug/${_fpa_DIRECTORY}")
|
|
endfunction()
|
|
|
|
fixup_physx_artifacts(
|
|
DIRECTORY "lib"
|
|
SUFFIXES ${VCPKG_TARGET_STATIC_LIBRARY_SUFFIX} ${VCPKG_TARGET_IMPORT_LIBRARY_SUFFIX}
|
|
)
|
|
fixup_physx_artifacts(
|
|
DIRECTORY "bin"
|
|
SUFFIXES ${VCPKG_TARGET_SHARED_LIBRARY_SUFFIX} ".pdb"
|
|
)
|
|
|
|
# Remove compiler directory and descendents.
|
|
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
|
|
file(REMOVE_RECURSE
|
|
"${CURRENT_PACKAGES_DIR}/bin/"
|
|
"${CURRENT_PACKAGES_DIR}/debug/bin/"
|
|
)
|
|
else()
|
|
file(GLOB PHYSX_ARTIFACTS LIST_DIRECTORIES true
|
|
"${CURRENT_PACKAGES_DIR}/bin/*"
|
|
"${CURRENT_PACKAGES_DIR}/debug/bin/*"
|
|
)
|
|
foreach(_ARTIFACT IN LISTS PHYSX_ARTIFACTS)
|
|
if(IS_DIRECTORY ${_ARTIFACT})
|
|
file(REMOVE_RECURSE ${_ARTIFACT})
|
|
endif()
|
|
endforeach()
|
|
endif()
|
|
|
|
file(REMOVE_RECURSE
|
|
"${CURRENT_PACKAGES_DIR}/debug/include"
|
|
"${CURRENT_PACKAGES_DIR}/debug/source"
|
|
"${CURRENT_PACKAGES_DIR}/source"
|
|
)
|
|
file(INSTALL "${SOURCE_PATH}/LICENSE.md" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
|