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bb4de6fe3f
* [ms-gltf] create a new port * [ms-gltf] install with CMAKE_INSTALL_PREFIX * add a patch to change install path style * [ms-gltf] enable iOS/UWP & support features * feature: support tests/samples to help debugging in buildtrees * triplet: ios/uwp are now available * [ms-gltf] disable Ninja for Windows * [ms-gltf] format the manifest json * [ms-gltf] update expected failures * x64-linux * [ms-gltf] format the manifest json * [ms-gltf] update comments * [ms-gltf] make "test" default feature * [ms-gltf] add version JSON * Address the review suggestions * vcpkg x-add-version ms-gltf * [ms-gltf] fix 'x64-osx' triplet 'samples' feature * [ms-gltf] update git-tree of port Co-authored-by: PhoebeHui <20694052+PhoebeHui@users.noreply.github.com>
67 lines
2.7 KiB
Diff
67 lines
2.7 KiB
Diff
diff --git a/GLTFSDK.Samples/CMakeLists.txt b/GLTFSDK.Samples/CMakeLists.txt
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index a66ed93..d948ee2 100644
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--- a/GLTFSDK.Samples/CMakeLists.txt
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+++ b/GLTFSDK.Samples/CMakeLists.txt
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@@ -1,4 +1,6 @@
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cmake_minimum_required(VERSION 3.5)
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-
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+if(APPLE)
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+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15")
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+endif()
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add_subdirectory(Deserialize)
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add_subdirectory(Serialize)
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diff --git a/GLTFSDK.Samples/Deserialize/CMakeLists.txt b/GLTFSDK.Samples/Deserialize/CMakeLists.txt
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index 791898c..6474aee 100644
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--- a/GLTFSDK.Samples/Deserialize/CMakeLists.txt
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+++ b/GLTFSDK.Samples/Deserialize/CMakeLists.txt
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@@ -17,6 +17,8 @@ if (MSVC)
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# Make sure that all PDB files on Windows are installed to the output folder. By default, only the debug build does this.
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set_target_properties(Deserialize PROPERTIES COMPILE_PDB_NAME "Deserialize" COMPILE_PDB_OUTPUT_DIRECTORY "${RUNTIME_OUTPUT_DIRECTORY}")
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+elseif(APPLE)
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+ set_target_properties(Deserialize PROPERTIES CXX_STANDARD 17)
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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diff --git a/GLTFSDK.Samples/Deserialize/Source/main.cpp b/GLTFSDK.Samples/Deserialize/Source/main.cpp
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index 80198fa..fb560e0 100644
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--- a/GLTFSDK.Samples/Deserialize/Source/main.cpp
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+++ b/GLTFSDK.Samples/Deserialize/Source/main.cpp
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@@ -8,6 +8,9 @@
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// Replace this with <filesystem> (and use std::filesystem rather than
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// std::experimental::filesystem) if your toolchain fully supports C++17
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+#if defined(__APPLE__)
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+#define _LIBCPP_NO_EXPERIMENTAL_DEPRECATION_WARNING_FILESYSTEM
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+#endif
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#include <experimental/filesystem>
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#include <fstream>
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diff --git a/GLTFSDK.Samples/Serialize/CMakeLists.txt b/GLTFSDK.Samples/Serialize/CMakeLists.txt
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index 5269da8..1129ea0 100644
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--- a/GLTFSDK.Samples/Serialize/CMakeLists.txt
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+++ b/GLTFSDK.Samples/Serialize/CMakeLists.txt
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@@ -17,6 +17,8 @@ if (MSVC)
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# Make sure that all PDB files on Windows are installed to the output folder. By default, only the debug build does this.
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set_target_properties(Serialize PROPERTIES COMPILE_PDB_NAME "Serialize" COMPILE_PDB_OUTPUT_DIRECTORY "${RUNTIME_OUTPUT_DIRECTORY}")
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+elseif(APPLE)
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+ set_target_properties(Serialize PROPERTIES CXX_STANDARD 17)
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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diff --git a/GLTFSDK.Samples/Serialize/Source/main.cpp b/GLTFSDK.Samples/Serialize/Source/main.cpp
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index ac87c10..f5c6e0b 100644
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--- a/GLTFSDK.Samples/Serialize/Source/main.cpp
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+++ b/GLTFSDK.Samples/Serialize/Source/main.cpp
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@@ -10,6 +10,9 @@
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// Replace this with <filesystem> (and use std::filesystem rather than
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// std::experimental::filesystem) if your toolchain fully supports C++17
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+#if defined(__APPLE__)
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+#define _LIBCPP_NO_EXPERIMENTAL_DEPRECATION_WARNING_FILESYSTEM
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+#endif
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#include <experimental/filesystem>
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#include <fstream>
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