mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-23 20:07:49 +08:00
985957c395
Using a patch already integrated upstream.
51 lines
2.1 KiB
CMake
51 lines
2.1 KiB
CMake
include(vcpkg_common_functions)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO google/shaderc
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REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
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SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
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HEAD_REF master
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PATCHES
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0001-Do-not-generate-build-version.inc.patch
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0001-Add-a-virtual-destructor.patch
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
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file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)
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#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
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set(VCPKG_LIBRARY_LINKAGE "static")
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set(OPTIONS)
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
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endif()
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# shaderc uses python to manipulate copyright information
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
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vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}")
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include
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OPTIONS_DEBUG -DSUFFIX_D=true
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OPTIONS_RELEASE -DSUFFIX_D=false
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)
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vcpkg_install_cmake()
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file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*${CMAKE_EXECUTABLE_SUFFIX}")
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file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools)
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#Safe to remove as libs are static
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)
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