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3302690d7e
Based on https://github.com/microsoft/vcpkg/pull/36518, credits @abique. This update makes skia use vcpkg vulkan. There are still vendored dependencies (abseil, spirv-*, maybe also dawn, graphite), but I don't want to touch that now. --------- Co-authored-by: Alexandre Bique <bique.alexandre@gmail.com>
51 lines
2.0 KiB
Diff
51 lines
2.0 KiB
Diff
diff --git a/BUILD.gn b/BUILD.gn
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index 04ab422..5ae82e5 100644
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--- a/BUILD.gn
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+++ b/BUILD.gn
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@@ -913,6 +913,7 @@ optional("gpu_shared") {
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}
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if (skia_use_vulkan) {
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+ public_deps += [ "//third_party/externals/vulkan-headers:vulkan_headers" ]
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public_defines += [ "SK_VULKAN" ]
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sources += skia_shared_vk_sources
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if (skia_enable_vulkan_debug_layers) {
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diff --git a/include/private/gpu/vk/SkiaVulkan.h b/include/private/gpu/vk/SkiaVulkan.h
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index ca4bcf1..8a52200 100644
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--- a/include/private/gpu/vk/SkiaVulkan.h
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+++ b/include/private/gpu/vk/SkiaVulkan.h
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@@ -13,7 +13,7 @@
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// IWYU pragma: begin_exports
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#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
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-#include "include/third_party/vulkan/vulkan/vulkan_core.h"
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+#include "vulkan/vulkan_core.h"
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#else
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// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
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// headers stay up to date for our needs
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@@ -23,7 +23,7 @@
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#ifdef SK_BUILD_FOR_ANDROID
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// This is needed to get android extensions for external memory
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#if SKIA_IMPLEMENTATION || !defined(SK_VULKAN)
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-#include "include/third_party/vulkan/vulkan/vulkan_android.h"
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+#include "vulkan/vulkan_android.h"
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#else
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// For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan
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// headers stay up to date for our needs
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diff --git a/src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorWrapper.h b/src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorWrapper.h
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index 487ea7c..9662c8c 100644
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--- a/src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorWrapper.h
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+++ b/src/gpu/vk/vulkanmemoryallocator/VulkanMemoryAllocatorWrapper.h
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@@ -39,7 +39,11 @@
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// VMA outside of Skia, the client should instead tell Skia not to use VMA.
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// Then they should wrap their own instance of VMA into an implementation of
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// Skia's VulkanMemoryAllocator interface, and pass that object into context creation.
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+#ifdef _WIN32
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+#include "vma/vk_mem_alloc.h" // NO_G3_REWRITE
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+#else
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#include "vk_mem_alloc.h" // NO_G3_REWRITE
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+#endif
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#ifdef GR_NEEDED_TO_DEFINE_VULKAN_H
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#undef VULKAN_H_
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#endif
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