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394e6f0997
* Added d3d12 memory allocator port. * Fixed leftover name from vulkan memory allocator. * Remove single header patch. * Don't apply patch. * Properly set interface sources. * Bump version and update manifest format. * Build static library instead of using an interface target. * Properly export and fixup config. * Update baseline. * Remove `PREFER_NINJA`. Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> * Update version. * Use `version-date` instead of `version`. * Update baseline. * Remove leftover version. Co-authored-by: Robert Schumacher <roschuma@microsoft.com> Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com> Co-authored-by: Robert Schumacher <roschuma@microsoft.com> Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
20 lines
451 B
JSON
20 lines
451 B
JSON
{
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"name": "d3d12-memory-allocator",
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"version-date": "2021-05-05",
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"description": "Easy to integrate D3d12 memory allocation library from GPUOpen",
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"homepage": "https://gpuopen.com/gaming-product/d3d12-memory-allocator/",
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"license": "MIT",
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"supports": "windows",
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"dependencies": [
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"directx-headers",
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{
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"name": "vcpkg-cmake",
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"host": true
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},
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{
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"name": "vcpkg-cmake-config",
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"host": true
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}
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]
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}
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