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* [toolchain windows] set CMAKE_SYSTEM_NAME and CMAKE_SYSTEM_PROCESSOR In specific, I did this for the cpuinfo PR - I realized the reason that cpuinfo doesn't support arm64 windows cross compilation is because we don't set CMAKE_SYSTEM_PROCESSOR. * correctly set CMAKE_CROSSCOMPILING * start fixin libraries * more changes: - gainput: remove line - glog: remove try_run when cross compiling - windows.cmake: set CMAKE_SYSTEM_VERSION * more patches - mapnik: set BOOST_REGEX_HAS_ICU to avoid check_cxx_source_runs - orc: set HAS_PRE_1970 and HAS_POST_2038 for same - seal: change out check_cxx_source_runs for check_cxx_source_compiles * more changes * fix x86-windows * fix qpid-proton, glog * build corrade-rc * fix x64-uwp ports * forgot to _actually_ always build corrade-rc .,. * Replay #22831 * Dedupe CMAKE_SYSTEM_NAME settings. * Add quotes for corrade_rc_param Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com> * Update version DB. Co-authored-by: nicole mazzuca <mazzucan@outlook.com> Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com> Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
48 lines
1.4 KiB
Diff
48 lines
1.4 KiB
Diff
set(XINPUT, "xinput") sets the variable "XINPUT," to "xinput",
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so this variable is never used anyways
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index a443b66..61ff7b8 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -9,11 +9,11 @@ option(GAINPUT_TESTS "Build Tests for Gainput" ON)
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option(GAINPUT_BUILD_SHARED "BUILD_SHARED" ON)
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option(GAINPUT_BUILD_STATIC "BUILD_STATIC" ON)
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-if(!WIN32)
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+if(NOT WIN32)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra")
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else()
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set(XINPUT "Xinput9_1_0")
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- if ( ${CMAKE_SYSTEM_VERSION} LESS 6.1 )
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+ if ( 0 )
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set(XINPUT, "xinput")
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endif()
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endif()
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diff --git a/lib/CMakeLists.txt b/lib/CMakeLists.txt
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index cb7232f..a6ae3d9 100644
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--- a/lib/CMakeLists.txt
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+++ b/lib/CMakeLists.txt
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@@ -55,15 +55,21 @@ elseif(APPLE)
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find_library(FOUNDATION Foundation)
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find_library(IOKIT IOKit)
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find_library(GAME_CONTROLLER GameController)
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+ if (GAINPUT_BUILD_SHARED)
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target_link_libraries(gainput ${FOUNDATION} ${IOKIT} ${GAME_CONTROLLER})
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+ endif()
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if(IOS)
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find_library(UIKIT UIKit)
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find_library(COREMOTION CoreMotion)
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find_library(QUARTZCORE QuartzCore)
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+ if (GAINPUT_BUILD_SHARED)
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target_link_libraries(gainput ${UIKIT} ${COREMOTION})
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+ endif()
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else()
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find_library(APPKIT AppKit)
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+ if (GAINPUT_BUILD_SHARED)
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target_link_libraries(gainput ${APPKIT})
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+ endif()
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endif()
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endif()
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