mirror of
https://github.com/microsoft/vcpkg.git
synced 2025-01-20 14:53:05 +08:00
1e2c7c3d57
* try qt 6.4-beta4 * fix patch * fix copyright install * fix qtdeclarative * always perform import prefix correction * adjust qtmultimedia * fix qttools * add missing " * fix linux ? * fix qtmultimedia with gstreamer * fix qtvirtualkeyboard * fix qtwebengine * fix qmllint regression in qtdeclarative on osx/linux * fix details * fix qttools deps * fix qtdeclarative deps * remove xcb feature * fix hunspell patch * bump qtbase * add qt3d * format manifest * test features in CI * pass ci baseline stuff * vulkan is skip in ci so cannot force it. * remove extra , * fix deps * try to fix promotion * gstreamer adjustments. * fix gstreamer on linux * fix gstreamer stuff * fix x264 api import macro * fix gst-rsp-server * correctly replace * promote targets.... * enable arm64 qtwebengine * --trace-expand * install wrapper for egl. * add newline * remove opengl from skip list * add gl to link * another try * retry again * test dynamic angle linkage * retry * link XNVCtrl * retry * add libxnvctrl * retry * retry again... * move wrapper to angle * revert changes to egl-reg * more debugging * try again * fix stuff * add missing , * egl stuff * wrapper stuff * fix angle * remove double dep * remove libxnvctrl * format manifest * revert trace * bump version * bump v * v db * remove trace * v db * refine supports * v db * remove qtmultimedia from baseline * format manifest * update all the stuff * refine qtmultimedia * fix qtmultimedia? * fix stuff * fix stuff ? * trace again * Try fixing qtmultimedia for static windows builds. * is ci faster than me...? * refine * fix gstreamer static usage * fix all the qt things! * fix the path * try getting logs. * fix patch * trace stuff * only fix stuff when it needs fixing * force lookup of system EGL. migth need a wrapper in opengl instead. * try fixing opengl * don't directly call _find_package * don't search in install prefix * retry * disable trace * have the correct fix for linux ? * move angle into a subfolder. No way to deal with it otherwise on linux. * make the wrapper do nothing * try fixing allegro5 * lower case * remove wrapper * v db * remove trace * v db * remove trace * v db * try fixing allegro5 on arm * retry again * try again * revert allegro * put on ci baseline * v db * v db * bump port * v db fix * remove conflicting wrapper * v db * glib now uses pcre2 * fix gstreamer picking up egl on windows * v db * fix find_package call * Add bullet feature control * Disable Qt * Update versions * Remove obsolete qt patch junk * Update versions * v db * comments * v db * v db * v db * v db * restore correction lost in merge * v db * promote to global * v db * Fix minimal qtbase builds with opengl disabled * make host dependency on qtshadertools a normal dependency in qtmultimedia. * v db * opengl dynamic doesn't work on !windows * v db Co-authored-by: Kai Pastor <dg0yt@darc.de>
65 lines
3.2 KiB
CMake
65 lines
3.2 KiB
CMake
if(VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_TARGET_IS_MINGW)
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vcpkg_get_windows_sdk(WINDOWS_SDK)
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if (WINDOWS_SDK MATCHES "10.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um")
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elseif(WINDOWS_SDK MATCHES "8.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um")
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else()
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message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
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endif()
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if (NOT EXISTS "${LIBGLFILEPATH}")
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file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY)
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
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endif()
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if (NOT EXISTS "${LIBGLUFILEPATH}")
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file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY)
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
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endif()
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set(INCLUDEGLPATH "${CURRENT_PACKAGES_DIR}/include/gl")
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set(SHAREOPENGLPATH "${CURRENT_PACKAGES_DIR}/share/opengl")
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set(RELEASELIBPATH "${CURRENT_PACKAGES_DIR}/lib")
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set(DEBUGLIBPATH "${CURRENT_PACKAGES_DIR}/debug/lib")
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set(GLGLHPATH "${HEADERSPATH}/gl/GL.h")
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set(GLGLUHPATH "${HEADERSPATH}/gl/GLU.h")
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file(MAKE_DIRECTORY "${INCLUDEGLPATH}" "${SHAREOPENGLPATH}" "${RELEASELIBPATH}")
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if (NOT VCPKG_BUILD_TYPE)
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file(MAKE_DIRECTORY "${DEBUGLIBPATH}")
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endif()
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file(COPY "${GLGLHPATH}" "${GLGLUHPATH}" DESTINATION "${INCLUDEGLPATH}")
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if (NOT VCPKG_BUILD_TYPE)
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file(COPY "${LIBGLFILEPATH}" DESTINATION "${DEBUGLIBPATH}")
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file(COPY "${LIBGLUFILEPATH}" DESTINATION "${DEBUGLIBPATH}")
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endif()
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file(COPY "${LIBGLFILEPATH}" DESTINATION "${RELEASELIBPATH}")
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file(COPY "${LIBGLUFILEPATH}" DESTINATION "${RELEASELIBPATH}")
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if (WINDOWS_SDK MATCHES "10.")
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file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
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elseif(WINDOWS_SDK MATCHES "8.")
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file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
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endif()
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string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}")
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configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY)
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if (NOT VCPKG_BUILD_TYPE)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/opengl.pc" @ONLY)
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configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/glu.pc" @ONLY)
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endif()
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vcpkg_fixup_pkgconfig()
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else()
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set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
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endif()
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