vcpkg/ports/opencascade/portfile.cmake

91 lines
3.5 KiB
CMake

vcpkg_fail_port_install(ON_ARCH "arm" "arm64" ON_TARGET "UWP" "OSX" "Linux")
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Open-Cascade-SAS/OCCT
REF V7_4_0
SHA512 595ad7226b9365c1a7670b77001f71787a5d8aaa4a93a4a4d8eb938564670d79ae5a247ae7cc770b5da53c9a9f2e4166ba6e5ae104c1f2debad19ec2187f4a56
HEAD_REF master
PATCHES
fix-msvc-32bit-builds.patch
fix-build-with-vs2017.patch
fix-static-build.patch
fix-install-prefix-path.patch
)
if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
set(BUILD_TYPE "Shared")
else()
set(BUILD_TYPE "Static")
endif()
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
"freeimage" USE_FREEIMAGE
"tbb" USE_TBB
)
# VTK option in opencascade not currently supported because only 6.1.0 is supported but vcpkg has >= 9.0
# We turn off BUILD_MODULE_Draw as it requires TCL 8.6 and TK 8.6 specifically which conflicts with vcpkg only having TCL 9.0
# And pre-built ActiveTCL binaries are behind a marketing wall :(
# We use the Unix install layout for Windows as it matches vcpkg
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS ${FEATURE_OPTIONS}
-DBUILD_LIBRARY_TYPE=${BUILD_TYPE}
-DBUILD_MODULE_Draw=OFF
-DINSTALL_DIR_LAYOUT=Unix
-DBUILD_SAMPLES_MFC=OFF
-DBUILD_SAMPLES_QT=OFF
-DBUILD_DOC_Overview=OFF
-DINSTALL_TEST_CASES=OFF
-DINSTALL_SAMPLES=OFF
)
vcpkg_install_cmake()
vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/opencascade TARGET_PATH share/opencascade)
# Remove libd to lib, libd just has cmake files we dont want too
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/lib)
file(RENAME ${CURRENT_PACKAGES_DIR}/debug/libd ${CURRENT_PACKAGES_DIR}/debug/lib)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/share)
if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
# debug creates libd and bind directories that need moving
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
file(RENAME ${CURRENT_PACKAGES_DIR}/debug/bind ${CURRENT_PACKAGES_DIR}/debug/bin)
# fix paths in target files
list(APPEND TARGET_FILES
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEApplicationFrameworkTargets-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADECompileDefinitionsAndFlags-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEDataExchangeTargets-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEFoundationClassesTargets-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEModelingAlgorithmsTargets-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEModelingDataTargets-debug.cmake
${CURRENT_PACKAGES_DIR}/share/opencascade/OpenCASCADEVisualizationTargets-debug.cmake
)
foreach(TARGET_FILE ${TARGET_FILES})
file(READ ${TARGET_FILE} filedata)
string(REGEX REPLACE "libd" "lib" filedata "${filedata}")
string(REGEX REPLACE "bind" "bin" filedata "${filedata}")
file(WRITE ${TARGET_FILE} ${filedata})
endforeach()
# the bin directory ends up with bat files that are noise, let's clean that up
file(GLOB BATS ${CURRENT_PACKAGES_DIR}/bin/*.bat)
file(REMOVE_RECURSE ${BATS})
else()
# remove scripts in bin dir
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin ${CURRENT_PACKAGES_DIR}/debug/bin)
endif()
file(INSTALL ${SOURCE_PATH}/OCCT_LGPL_EXCEPTION.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)