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4297ade917
* [arrayfire] New Port * Format manifest file * Remove nvidia cub, forge, and spdlog submodules and use vcpkg ports - add patch * Remove arrayfire/assets and don't build examples * Remove arrayfire/glad submodule, use port, update patch * Add optional freeimage dependency for graphics lib * Remove rename of arrayfire threads/pass path to build * Update ports/arrayfire/portfile.cmake Co-authored-by: Phoebe <20694052+PhoebeHui@users.noreply.github.com> * Fix up cmake targets files, install bin/dlls to the proper location * Use debug bin dir if in debug mode * Fixes for unified, Windows dlls, and more - Make the unified backend its own feature - Make the unified and CPU backend default features - Conditionally create a bin directory if a Windows non-static build for the unified dll - Remove fftw dependency (relies on MKL) - Only support x64 * Add warning for Windows static builds * Ensure CMake assets are in the proper dir for non-Windows builds * Actually, don't change cmake targets in non-Windows systems * Remove port-version * Use MKL for CPU and OpenCL backends * Patch arrayfire/threads - fix duplicate include * Use newer af/threads, replace include path to fix Windows builds * Fix binary dir for output DLLs * Update select_compute_arch to work with CUDA 11 * Don't include CUB if using CUDA >= 11 * Bump port verison to 3.7.3 to handle CUDA 11+ * Update port to use 3.7.3 * Update to include MSVC 2019 fixes, fixup CMake targets on *nix * Apply suggestions from code review * Update ports/arrayfire/portfile.cmake * Change AF CMake dir since targets.cmake are included by other targets * Bump to commit with fixed AF version for bits The v3.7 branch tip was still outputting shared objects with 3.7.2 versions attached to them. It's now fixed Co-authored-by: Phoebe <20694052+PhoebeHui@users.noreply.github.com> Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
70 lines
2.3 KiB
CMake
70 lines
2.3 KiB
CMake
vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO arrayfire/arrayfire
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REF 59ac7b980d1ae124aae914fb29cbf086c948954d # v3.7.3
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SHA512 e8c209a5249046cb8d68877463b4f4921cfc363ec2f9b070ba67c9e00cbe7b44d5db209922dabc47e53977ff918e7f0d289f85c7571a826c2050d0ee8deae3e0
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HEAD_REF master
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PATCHES build.patch
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)
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# arrayfire cpu thread lib needed as a submodule for the CPU backend
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vcpkg_from_github(
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OUT_SOURCE_PATH CPU_THREADS_PATH
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REPO arrayfire/threads
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REF b666773940269179f19ef11c8f1eb77005e85d9a
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SHA512 b3e8b54acf3a588b1f821c2774d5da2d8f8441962c6d99808d513f7117278b9066eb050b8b501bddbd3882e68eb5cc5da0b2fca54e15ab1923fe068a3fe834f5
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HEAD_REF master
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)
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################################### Build ###################################
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# Default flags
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set(AF_DEFAULT_VCPKG_CMAKE_FLAGS
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-DBUILD_TESTING=OFF
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-DAF_BUILD_DOCS=OFF
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-DAF_BUILD_EXAMPLES=OFF
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-DUSE_CPU_MKL=ON
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-DUSE_OPENCL_MKL=ON
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-DAF_CPU_THREAD_PATH=${CPU_THREADS_PATH} # for building the arrayfire cpu threads lib
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-DAF_INSTALL_CMAKE_DIR=${CURRENT_PACKAGES_DIR}/share/${PORT} # for CMake configs/targets
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)
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# bin/dll directory for Windows non-static builds for the unified backend dll
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if (VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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set(AF_BIN_DIR ${CURRENT_PACKAGES_DIR})
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list(APPEND AF_DEFAULT_VCPKG_CMAKE_FLAGS "-DAF_BIN_DIR=${AF_BIN_DIR}")
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endif()
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if (VCPKG_TARGET_IS_WINDOWS AND VCPKG_LIBRARY_LINKAGE STREQUAL "static")
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message(WARNING "NOTE: Windows support with static linkeage is still experimental.")
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endif()
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# Determine which backend to build via specified feature
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vcpkg_check_features(
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OUT_FEATURE_OPTIONS AF_BACKEND_FEATURE_OPTIONS
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FEATURES
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unified AF_BUILD_UNIFIED
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cpu AF_BUILD_CPU
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cuda AF_BUILD_CUDA
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opencl AF_BUILD_OPENCL
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)
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# Build and install
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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${AF_DEFAULT_VCPKG_CMAKE_FLAGS}
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${AF_BACKEND_FEATURE_OPTIONS}
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)
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vcpkg_install_cmake()
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vcpkg_copy_pdbs()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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# Copyright and license
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file(INSTALL ${SOURCE_PATH}/COPYRIGHT.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT})
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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