vcpkg/ports/arrayfire/portfile.cmake
Jacob Kahn 4297ade917
[arrayfire] New Port (#14240)
* [arrayfire] New Port

* Format manifest file

* Remove nvidia cub, forge, and spdlog submodules and use vcpkg ports - add patch

* Remove arrayfire/assets and don't build examples

* Remove arrayfire/glad submodule, use port, update patch

* Add optional freeimage dependency for graphics lib

* Remove rename of arrayfire threads/pass path to build

* Update ports/arrayfire/portfile.cmake

Co-authored-by: Phoebe <20694052+PhoebeHui@users.noreply.github.com>

* Fix up cmake targets files, install bin/dlls to the proper location

* Use debug bin dir if in debug mode

* Fixes for unified, Windows dlls, and more
- Make the unified backend its own feature
- Make the unified and CPU backend default features
- Conditionally create a bin directory if a Windows non-static build for the unified dll
- Remove fftw dependency (relies on MKL)
- Only support x64

* Add warning for Windows static builds

* Ensure CMake assets are in the proper dir for non-Windows builds

* Actually, don't change cmake targets in non-Windows systems

* Remove port-version

* Use MKL for CPU and OpenCL backends

* Patch arrayfire/threads - fix duplicate include

* Use newer af/threads, replace include path to fix Windows builds

* Fix binary dir for output DLLs

* Update select_compute_arch to work with CUDA 11

* Don't include CUB if using CUDA >= 11

* Bump port verison to 3.7.3 to handle CUDA 11+

* Update port to use 3.7.3

* Update to include MSVC 2019 fixes, fixup CMake targets on *nix

* Apply suggestions from code review

* Update ports/arrayfire/portfile.cmake

* Change AF CMake dir since targets.cmake are included by other targets

* Bump to commit with fixed AF version for bits

The v3.7 branch tip was still outputting shared objects with 3.7.2 versions attached to them. It's now fixed

Co-authored-by: Phoebe <20694052+PhoebeHui@users.noreply.github.com>
Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
2020-11-19 10:50:38 -08:00

70 lines
2.3 KiB
CMake

vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO arrayfire/arrayfire
REF 59ac7b980d1ae124aae914fb29cbf086c948954d # v3.7.3
SHA512 e8c209a5249046cb8d68877463b4f4921cfc363ec2f9b070ba67c9e00cbe7b44d5db209922dabc47e53977ff918e7f0d289f85c7571a826c2050d0ee8deae3e0
HEAD_REF master
PATCHES build.patch
)
# arrayfire cpu thread lib needed as a submodule for the CPU backend
vcpkg_from_github(
OUT_SOURCE_PATH CPU_THREADS_PATH
REPO arrayfire/threads
REF b666773940269179f19ef11c8f1eb77005e85d9a
SHA512 b3e8b54acf3a588b1f821c2774d5da2d8f8441962c6d99808d513f7117278b9066eb050b8b501bddbd3882e68eb5cc5da0b2fca54e15ab1923fe068a3fe834f5
HEAD_REF master
)
################################### Build ###################################
# Default flags
set(AF_DEFAULT_VCPKG_CMAKE_FLAGS
-DBUILD_TESTING=OFF
-DAF_BUILD_DOCS=OFF
-DAF_BUILD_EXAMPLES=OFF
-DUSE_CPU_MKL=ON
-DUSE_OPENCL_MKL=ON
-DAF_CPU_THREAD_PATH=${CPU_THREADS_PATH} # for building the arrayfire cpu threads lib
-DAF_INSTALL_CMAKE_DIR=${CURRENT_PACKAGES_DIR}/share/${PORT} # for CMake configs/targets
)
# bin/dll directory for Windows non-static builds for the unified backend dll
if (VCPKG_TARGET_IS_WINDOWS AND NOT VCPKG_LIBRARY_LINKAGE STREQUAL "static")
set(AF_BIN_DIR ${CURRENT_PACKAGES_DIR})
list(APPEND AF_DEFAULT_VCPKG_CMAKE_FLAGS "-DAF_BIN_DIR=${AF_BIN_DIR}")
endif()
if (VCPKG_TARGET_IS_WINDOWS AND VCPKG_LIBRARY_LINKAGE STREQUAL "static")
message(WARNING "NOTE: Windows support with static linkeage is still experimental.")
endif()
# Determine which backend to build via specified feature
vcpkg_check_features(
OUT_FEATURE_OPTIONS AF_BACKEND_FEATURE_OPTIONS
FEATURES
unified AF_BUILD_UNIFIED
cpu AF_BUILD_CPU
cuda AF_BUILD_CUDA
opencl AF_BUILD_OPENCL
)
# Build and install
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
${AF_DEFAULT_VCPKG_CMAKE_FLAGS}
${AF_BACKEND_FEATURE_OPTIONS}
)
vcpkg_install_cmake()
vcpkg_copy_pdbs()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
# Copyright and license
file(INSTALL ${SOURCE_PATH}/COPYRIGHT.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT})
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)