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471d7e2ae7
Update those ports to the versions listed in https://github.com/google/shaderc/blob/known-good/known_good.json
61 lines
2.4 KiB
CMake
61 lines
2.4 KiB
CMake
# Common Ambient Variables:
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# TARGET_TRIPLET is the current triplet (x86-windows, etc)
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# PORT is the current port name (zlib, etc)
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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#
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include(vcpkg_common_functions)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO google/shaderc
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REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
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SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
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HEAD_REF master
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)
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES ${CMAKE_CURRENT_LIST_DIR}/0001-Do-not-generate-build-version.inc.patch
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)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
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file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)
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#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
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set(VCPKG_LIBRARY_LINKAGE "static")
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set(OPTIONS)
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if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
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list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
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endif()
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# shaderc uses python to manipulate copyright information
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
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set(ENV{PATH} "${PYTHON3_EXE_PATH};$ENV{PATH}")
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS}
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OPTIONS_DEBUG -DSUFFIX_D=true
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OPTIONS_RELEASE -DSUFFIX_D=false
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)
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vcpkg_install_cmake()
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file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*.exe")
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file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools)
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#Safe to remove as libs are static
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)
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