vcpkg/ports/fluidlite/portfile.cmake
autoantwort e7e328cf9d
[many ports] call vcpkg_fixup_pkgconfig() (#20953)
* [many ports] call vcpkg_fixup_pkgconfig()

The ports generate pc files, but don't call vcpkg_fixup_pkgconfig() so that there are absolute paths in the pc files

* Update port-version for armadillo and polyclipping.

* Update version database.

Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
2021-10-27 15:19:28 -07:00

34 lines
1.2 KiB
CMake

if(EXISTS "${CURRENT_INSTALLED_DIR}/include/fluidsynth/settings.h")
message(FATAL_ERROR "Can't build fluidlite if fluidsynth is installed. Please remove fluidsynth, and try to install fluidlite again if you need it.")
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO divideconcept/FluidLite
REF fdd05bad03cdb24d1f78b5fe3453842890c1b0e8
SHA512 8118bec2cb5ee48b8064ed2111610f1917ee8e6f1dc213121b2311d056da21d7f618ef50735e7653d2cccf1e96652f3ccf026101fccb9863448008918add53e0
HEAD_REF master
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" FLUIDLITE_BUILD_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" FLUIDLITE_BUILD_SHARED)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DFLUIDLITE_BUILD_STATIC=${FLUIDLITE_BUILD_STATIC}
-DFLUIDLITE_BUILD_SHARED=${FLUIDLITE_BUILD_SHARED}
-DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON
)
vcpkg_install_cmake()
# Remove unnecessary files
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
# Handle copyright
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
vcpkg_fixup_pkgconfig()