vcpkg/ports/sdl2/enable-winrt-cmake.patch
driver1998 8da8c0a9f6 [SDL2] fix arm-windows build (#6146)
* fix sdl2 arm-windows build

* bump sdl2 version
2019-04-23 13:21:48 -07:00

176 lines
6.7 KiB
Diff

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0128c7a..bd534e4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -5,6 +5,18 @@ endif()
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C)
+if(WINDOWS_STORE)
+ enable_language(CXX)
+ cmake_minimum_required(VERSION 3.11)
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
+ link_libraries(
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+ vccorlib$<$<CONFIG:Debug>:d>.lib
+ msvcrt$<$<CONFIG:Debug>:d>.lib
+ )
+endif()
+
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
@@ -1166,6 +1178,11 @@ elseif(WINDOWS)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+ if(WINDOWS_STORE)
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
+ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
+ endif()
+
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
@@ -1211,6 +1228,9 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
+ if(WINDOWS_STORE OR VCPKG_TARGET_TRIPLET MATCHES "arm-windows")
+ set(HAVE_DINPUT_H 0)
+ endif()
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
@@ -1229,18 +1249,20 @@ elseif(WINDOWS)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO)
+ if(NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ endif()
set(HAVE_SDL_AUDIO TRUE)
- if(HAVE_DSOUND_H)
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1252,11 +1274,20 @@ elseif(WINDOWS)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
+ if(WINDOWS_STORE)
+ set(SDL_VIDEO_DRIVER_WINRT 1)
+ file(GLOB WIN_VIDEO_SOURCES
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
+ )
+ else()
set(SDL_VIDEO_DRIVER_WINDOWS 1)
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
- if(RENDER_D3D AND HAVE_D3D_H)
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
@@ -1279,20 +1310,31 @@ elseif(WINDOWS)
endif()
if(SDL_POWER)
+ if(WINDOWS_STORE)
+ set(SDL_POWER_WINRT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
+ else()
set(SDL_POWER_WINDOWS 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
+ if(WINDOWS_STORE)
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
+ else()
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
+ if(NOT WINDOWS_STORE)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 shell32)
+ endif()
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@@ -1314,7 +1356,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
- if(VIDEO_OPENGL)
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
@@ -1731,12 +1773,14 @@ endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
+if(NOT WINDOWS_STORE)
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
+endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 48dd2d4..0c4fa28 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -324,6 +324,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
@@ -392,6 +393,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
@@ -414,7 +416,7 @@
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;