mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-05 10:59:05 +08:00
dfd7a8275d
* [angle] close #4172 * v db
436 lines
14 KiB
CMake
436 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.8)
|
|
project(angle CXX C)
|
|
|
|
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
|
include(WebKitCommon-minimal)
|
|
|
|
set(ANGLE_FRAMEWORK_HEADERS_DIR "${CMAKE_BINARY_DIR}/ANGLE/headers")
|
|
|
|
set(USE_ANGLE_EGL ON)
|
|
if (NOT WINDOWS_STORE)
|
|
set(USE_OPENGL ON)
|
|
endif()
|
|
|
|
if(MSVC)
|
|
add_compile_options(/d2guard4 /Wv:18 /guard:cf /permissive /bigobj)
|
|
add_link_options(/guard:cf)
|
|
endif()
|
|
|
|
set(CMAKE_CXX_STANDARD 17)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
|
|
|
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
|
|
set(CMAKE_STATIC_LIBRARY_PREFIX "")
|
|
if(WIN32)
|
|
set(CMAKE_SHARED_LIBRARY_PREFIX "")
|
|
endif()
|
|
|
|
if (WINDOWS_STORE)
|
|
set(WINRT_DEFINES -DANGLE_ENABLE_WINDOWS_UWP -DWINAPI_FAMILY=WINAPI_FAMILY_PC_APP)
|
|
else()
|
|
set(WINRT_DEFINES)
|
|
endif()
|
|
add_definitions(
|
|
-D_CRT_SECURE_NO_DEPRECATE
|
|
-D_SCL_SECURE_NO_WARNINGS
|
|
-DGL_SILENCE_DEPRECATION
|
|
-D_HAS_EXCEPTIONS=0
|
|
-DNOMINMAX
|
|
-DANGLE_STANDALONE_BUILD
|
|
${WINRT_DEFINES}
|
|
)
|
|
add_compile_options("$<$<CONFIG:DEBUG>:-DANGLE_ENABLE_DEBUG_ANNOTATIONS>")
|
|
if(WIN32)
|
|
add_definitions(-DANGLE_IS_WIN)
|
|
endif()
|
|
if(LINUX)
|
|
add_definitions(-DANGLE_IS_LINUX)
|
|
endif()
|
|
if(ANGLE_IS_64_BIT_CPU)
|
|
add_definitions(-DANGLE_IS_64_BIT_CPU)
|
|
elseif(ANGLE_IS_32_BIT_CPU)
|
|
add_definitions(-DANGLE_IS_32_BIT_CPU)
|
|
endif()
|
|
if(ANGLE_USE_D3D11_COMPOSITOR_NATIVE_WINDOW)
|
|
if(NOT WIN32)
|
|
message(FATAL_ERROR "ANGLE_USE_D3D11_COMPOSITOR_NATIVE_WINDOW is set, but is only supported on Windows")
|
|
endif()
|
|
set(angle_enable_d3d11_compositor_native_window TRUE)
|
|
endif()
|
|
|
|
find_package(ZLIB REQUIRED)
|
|
|
|
##################################################
|
|
|
|
# Derived from: https://github.com/WebKit/WebKit/blob/92dbcacf4c3e3a8fc6eea68e7022ca59401749e0/Source/ThirdParty/ANGLE/CMakeLists.txt
|
|
# With modifications for vcpkg port (marked with "VCPKG EDIT:" comments)
|
|
|
|
set_property(DIRECTORY . PROPERTY FOLDER "ANGLE")
|
|
|
|
# VCPKG EDIT: modified block
|
|
if (APPLE)
|
|
set(is_apple TRUE)
|
|
if (IOS)
|
|
set(is_ios TRUE)
|
|
if (USE_OPENGL)
|
|
set(angle_enable_eagl TRUE)
|
|
endif()
|
|
else()
|
|
set(is_mac TRUE)
|
|
endif()
|
|
if (USE_OPENGL AND NOT angle_enable_eagl)
|
|
set(angle_enable_cgl TRUE)
|
|
endif()
|
|
elseif (WIN32)
|
|
set(is_win TRUE)
|
|
if (NOT WINDOWS_STORE)
|
|
set(angle_is_winuwp FALSE)
|
|
else()
|
|
set(angle_is_winuwp TRUE)
|
|
set(target_os "winuwp")
|
|
endif()
|
|
if (NOT angle_is_winuwp)
|
|
set(angle_enable_d3d9 TRUE)
|
|
endif()
|
|
set(angle_enable_d3d11 TRUE)
|
|
elseif (UNIX)
|
|
set(is_linux TRUE)
|
|
if(LINUX)
|
|
set(angle_use_x11 TRUE)
|
|
endif()
|
|
endif ()
|
|
# VCPKG EDIT: end vcpkg modified block
|
|
|
|
include(Compiler.cmake)
|
|
include(GLESv2.cmake)
|
|
|
|
# ANGLE Renderer backends
|
|
include(D3D.cmake)
|
|
include(GL.cmake)
|
|
include(Metal.cmake)
|
|
|
|
set(no_gl_prototypes
|
|
GL_GLES_PROTOTYPES=0
|
|
EGL_EGL_PROTOTYPES=0
|
|
)
|
|
|
|
set(gl_prototypes
|
|
GL_GLES_PROTOTYPES=1
|
|
EGL_EGL_PROTOTYPES=1
|
|
GL_GLEXT_PROTOTYPES
|
|
EGL_EGLEXT_PROTOTYPES
|
|
)
|
|
|
|
# Default library types for ANGLE
|
|
# Override these in Platform*.cmake for your port as needed.
|
|
set(ANGLE_LIBRARY_TYPE STATIC) # libANGLE static library (matches expected behavior & prior behavior)
|
|
set(GLESv2_LIBRARY_TYPE) # VCPKG EDIT: Default to BUILD_SHARED_LIBS setting
|
|
set(EGL_LIBRARY_TYPE) # VCPKG EDIT: Default to BUILD_SHARED_LIBS setting
|
|
|
|
# ANGLE makes a number of small static libraries that are then joined into a
|
|
# bigger library that is built shared. Rather than making the small libraries
|
|
# there will be a ANGLE whose sources are dependent on whether the library
|
|
# is being used as a compiler or as a GLES implementation.
|
|
#
|
|
# The corresponding gn targets are described below
|
|
#
|
|
# ANGLE (Compiler only)
|
|
# + angle_common
|
|
# + preprocessor
|
|
# + translator
|
|
#
|
|
# ANGLE (GLES)
|
|
# + ANGLE (Compiler only)
|
|
# + xxhash
|
|
# + angle_image_util
|
|
# + angle_system_utils (OS specific)
|
|
# + angle_(renderer) (Backend and OS specific)
|
|
|
|
set(ANGLE_PRIVATE_INCLUDE_DIRECTORIES
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/include"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/include/KHR"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/base"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src/common/base"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/src/common/third_party/xxhash"
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/third_party/zlib/google"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/include"
|
|
)
|
|
|
|
set(ANGLE_DEFINITIONS
|
|
ANGLE_ENABLE_ESSL
|
|
ANGLE_ENABLE_GLSL
|
|
)
|
|
|
|
# VCPKG EDIT
|
|
list(APPEND ANGLE_DEFINITIONS ANGLE_CAPTURE_ENABLED=0)
|
|
if (NOT WIN32)
|
|
list(APPEND ANGLE_DEFINITIONS
|
|
"-DGL_API=__attribute__((visibility(\"default\")))"
|
|
"-DGL_APICALL=__attribute__((visibility(\"default\")))"
|
|
)
|
|
endif()
|
|
# END VCPKG EDIT
|
|
|
|
set(ANGLE_SOURCES
|
|
${libangle_common_sources}
|
|
${libangle_common_shader_state_sources}
|
|
${angle_preprocessor_sources}
|
|
${angle_translator_glsl_base_sources}
|
|
${angle_translator_essl_sources}
|
|
${angle_translator_essl_symbol_table_sources}
|
|
${angle_translator_glsl_and_vulkan_base_sources}
|
|
${angle_translator_glsl_sources}
|
|
${angle_translator_sources}
|
|
${angle_system_utils_sources}
|
|
src/common/angle_version_info.cpp
|
|
src/libANGLE/capture/FrameCapture_mock.cpp
|
|
src/libANGLE/capture/serialize_mock.cpp
|
|
)
|
|
|
|
if (WIN32)
|
|
# FIXME: DX11 support will not compile if this preprocessor definition is set
|
|
# DirectX Documentation is setting that version to 0x700 but there is no
|
|
# corresponding value in sdkddkver.h
|
|
remove_definitions(-D_WIN32_WINNT=0x601 -DWINVER=0x601)
|
|
|
|
list(APPEND ANGLE_SOURCES
|
|
"src/libANGLE/renderer/dxgi_format_map.h"
|
|
"src/libANGLE/renderer/dxgi_format_map_autogen.cpp"
|
|
"src/libANGLE/renderer/dxgi_support_table.h"
|
|
"src/libANGLE/renderer/dxgi_support_table_autogen.cpp"
|
|
)
|
|
if (NOT angle_is_winuwp)
|
|
list(APPEND ANGLE_SOURCES
|
|
"src/libANGLE/renderer/d3d_format.cpp"
|
|
"src/libANGLE/renderer/d3d_format.h"
|
|
)
|
|
endif()
|
|
endif ()
|
|
|
|
set(ANGLEGLESv2_LIBRARIES
|
|
ANGLE
|
|
)
|
|
|
|
set(zlib_wrapper_sources
|
|
"third_party/zlib/google/compression_utils_portable.h"
|
|
"third_party/zlib/google/compression_utils_portable.cc"
|
|
)
|
|
|
|
set(angle_gl_enum_utils # VCPKG EDIT: Update paths
|
|
"src/common/gl_enum_utils.cpp"
|
|
"src/common/gl_enum_utils.h"
|
|
"src/common/gl_enum_utils_autogen.cpp"
|
|
"src/common/gl_enum_utils_autogen.h"
|
|
)
|
|
|
|
set(angle_glslang_wrapper
|
|
"src/libANGLE/renderer/ShaderInterfaceVariableInfoMap.cpp"
|
|
"src/libANGLE/renderer/ShaderInterfaceVariableInfoMap.h"
|
|
"src/libANGLE/renderer/glslang_wrapper_utils.cpp"
|
|
"src/libANGLE/renderer/glslang_wrapper_utils.h"
|
|
)
|
|
|
|
WEBKIT_INCLUDE_CONFIG_FILES_IF_EXISTS()
|
|
|
|
add_subdirectory(include)
|
|
|
|
add_library(ANGLEFramework INTERFACE)
|
|
add_dependencies(ANGLEFramework GLSLANGHeaders ANGLEHeaders)
|
|
|
|
if (USE_ANGLE_EGL OR ENABLE_WEBGL)
|
|
add_library(ANGLE ${ANGLE_LIBRARY_TYPE}
|
|
${ANGLE_SOURCES}
|
|
${libangle_sources}
|
|
${libangle_headers}
|
|
${libangle_image_util_sources}
|
|
${libangle_image_util_headers}
|
|
${xxhash_sources}
|
|
${zlib_wrapper_sources}
|
|
${angle_gl_enum_utils}
|
|
)
|
|
target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
|
|
target_compile_definitions(ANGLE PRIVATE
|
|
${no_gl_prototypes}
|
|
LIBANGLE_IMPLEMENTATION
|
|
)
|
|
target_compile_definitions(ANGLE PUBLIC ${ANGLE_DEFINITIONS})
|
|
target_link_libraries(ANGLE PRIVATE ZLIB::ZLIB ${CMAKE_DL_LIBS})
|
|
|
|
target_compile_definitions(ANGLEFramework INTERFACE ${gl_prototypes})
|
|
|
|
add_library(GLESv2 ${GLESv2_LIBRARY_TYPE}
|
|
${libglesv2_sources}
|
|
)
|
|
target_include_directories(GLESv2 PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
|
|
target_compile_definitions(GLESv2 PRIVATE
|
|
${no_gl_prototypes}
|
|
LIBGLESV2_IMPLEMENTATION
|
|
)
|
|
|
|
target_link_libraries(GLESv2 PRIVATE ${ANGLEGLESv2_LIBRARIES} ${CMAKE_DL_LIBS})
|
|
|
|
if (WIN32)
|
|
# Output library name according to the .def
|
|
target_sources(GLESv2 PRIVATE src/libGLESv2/libGLESv2_autogen.def)
|
|
set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2)
|
|
endif ()
|
|
# Rename libs to avoid conflict with system OpenGL
|
|
if(NOT VCPKG_TARGET_IS_WINDOWS)
|
|
set_target_properties(GLESv2 PROPERTIES OUTPUT_NAME libGLESv2_angle)
|
|
endif()
|
|
|
|
add_library(GLESv2Framework INTERFACE)
|
|
target_link_libraries(GLESv2Framework INTERFACE GLESv2)
|
|
target_include_directories(GLESv2Framework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
|
|
target_compile_definitions(GLESv2Framework INTERFACE USE_SYSTEM_EGL)
|
|
add_library(ANGLE::GLES ALIAS GLESv2Framework)
|
|
|
|
if (USE_ANGLE_EGL)
|
|
add_library(EGL ${EGL_LIBRARY_TYPE}
|
|
${libegl_sources}
|
|
)
|
|
target_include_directories(EGL PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
|
|
target_compile_definitions(EGL PRIVATE
|
|
${ANGLE_DEFINITIONS}
|
|
${gl_prototypes}
|
|
EGLAPI=
|
|
)
|
|
|
|
target_link_libraries(EGL PRIVATE GLESv2 ${CMAKE_DL_LIBS})
|
|
|
|
set_target_properties(EGL PROPERTIES LINKER_LANGUAGE CXX)
|
|
if (WIN32)
|
|
# Output library names according to the .def
|
|
target_sources(EGL PRIVATE src/libEGL/libEGL_autogen.def)
|
|
set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL)
|
|
endif ()
|
|
# Rename libs to avoid conflict with system OpenGL
|
|
if(NOT VCPKG_TARGET_IS_WINDOWS)
|
|
set_target_properties(EGL PROPERTIES OUTPUT_NAME libEGL_angle)
|
|
endif()
|
|
|
|
add_library(EGLFramework INTERFACE)
|
|
target_include_directories(EGLFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR}/)
|
|
target_compile_definitions(EGLFramework INTERFACE ${gl_prototypes})
|
|
target_link_libraries(EGLFramework INTERFACE EGL)
|
|
add_library(ANGLE::EGL ALIAS EGLFramework)
|
|
endif ()
|
|
else ()
|
|
add_library(ANGLE ${ANGLE_LIBRARY_TYPE} ${ANGLE_SOURCES})
|
|
target_include_directories(ANGLE PRIVATE ${ANGLE_PRIVATE_INCLUDE_DIRECTORIES})
|
|
target_link_libraries(ANGLE PRIVATE ${CMAKE_DL_LIBS})
|
|
target_compile_definitions(ANGLE PRIVATE
|
|
${ANGLE_DEFINITIONS}
|
|
${no_gl_prototypes}
|
|
LIBANGLE_IMPLEMENTATION
|
|
)
|
|
endif ()
|
|
|
|
if (ENABLE_WEBGL)
|
|
set(libglesv2_entry_points_headers
|
|
src/libGLESv2/entry_points_egl_autogen.h
|
|
src/libGLESv2/entry_points_egl_ext_autogen.h
|
|
src/libGLESv2/entry_points_gles_2_0_autogen.h
|
|
src/libGLESv2/entry_points_gles_3_0_autogen.h
|
|
src/libGLESv2/entry_points_gles_ext_autogen.h
|
|
)
|
|
|
|
WEBKIT_COPY_FILES(LibGLESv2EntryPointsHeaders
|
|
DESTINATION ${ANGLE_FRAMEWORK_HEADERS_DIR}/ANGLE
|
|
FILES ${libglesv2_entry_points_headers}
|
|
FLATTENED
|
|
)
|
|
if (WIN32 AND TARGET GLESv2)
|
|
# GLESv2 needs to have a direct or indirect dependency to
|
|
# LibGLESv2EntryPointsHeaders for CMake Visual Studio generator
|
|
# to eliminate duplicated custom commands. Otherwise,
|
|
# entry_points_*.h will be copied twice in both projects.
|
|
add_dependencies(GLESv2 LibGLESv2EntryPointsHeaders)
|
|
endif ()
|
|
|
|
add_custom_target(ANGLE-webgl-headers
|
|
DEPENDS LibGLESv2EntryPointsHeaders ANGLEWebGLHeaders
|
|
COMMAND ${CMAKE_COMMAND} -E env
|
|
BUILT_PRODUCTS_DIR=${ANGLE_FRAMEWORK_HEADERS_DIR}
|
|
PUBLIC_HEADERS_FOLDER_PATH=/ANGLE
|
|
${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/adjust-angle-include-paths.py
|
|
VERBATIM
|
|
)
|
|
add_dependencies(GLESv2Framework ANGLE-webgl-headers)
|
|
endif ()
|
|
|
|
if (COMPILER_IS_GCC_OR_CLANG)
|
|
foreach (angle_target ANGLE EGL GLESv2)
|
|
if (TARGET ${angle_target})
|
|
WEBKIT_ADD_TARGET_C_FLAGS(${angle_target} -w)
|
|
WEBKIT_ADD_TARGET_CXX_FLAGS(${angle_target} -w)
|
|
endif ()
|
|
endforeach ()
|
|
endif ()
|
|
|
|
target_link_libraries(ANGLEFramework INTERFACE ANGLE)
|
|
target_include_directories(ANGLEFramework INTERFACE ${ANGLE_FRAMEWORK_HEADERS_DIR})
|
|
|
|
add_library(ANGLE::ANGLE ALIAS ANGLEFramework)
|
|
|
|
|
|
##################################################
|
|
|
|
#### VCPKG EDIT:
|
|
#### various vcpkg additions and install commands
|
|
|
|
# X11 support
|
|
if (angle_use_x11)
|
|
find_package(X11 COMPONENTS Xext Xi REQUIRED)
|
|
target_include_directories(ANGLE PRIVATE ${X11_INCLUDE_DIR})
|
|
target_sources(ANGLE PRIVATE ${libangle_gpu_info_util_x11_sources})
|
|
target_sources(ANGLE PRIVATE "src/gpu_info_util/SystemInfo_x11.cpp")
|
|
target_compile_definitions(ANGLE PRIVATE ANGLE_USE_X11 GPU_INFO_USE_X11)
|
|
target_link_libraries(ANGLE PRIVATE $X11_LIBRARIES} X11::X11 X11::Xi X11::Xext)
|
|
endif()
|
|
|
|
# set export names of some targets to match prior vcpkg port buildsystem
|
|
if(TARGET EGL)
|
|
set_target_properties(EGL PROPERTIES EXPORT_NAME libEGL)
|
|
endif()
|
|
if(TARGET GLESv2)
|
|
set_target_properties(GLESv2 PROPERTIES EXPORT_NAME libGLESv2)
|
|
endif()
|
|
set_target_properties(ANGLE PROPERTIES EXPORT_NAME libANGLE)
|
|
|
|
set(_possibleTargets EGL GLESv2 ANGLE)
|
|
foreach(_target IN LISTS _possibleTargets)
|
|
if(TARGET ${_target})
|
|
list(APPEND _installableTargets "${_target}")
|
|
endif()
|
|
endforeach()
|
|
|
|
install(TARGETS ${_installableTargets} EXPORT ANGLEExport
|
|
RUNTIME DESTINATION bin
|
|
LIBRARY DESTINATION lib
|
|
ARCHIVE DESTINATION lib
|
|
)
|
|
|
|
install(EXPORT ANGLEExport FILE unofficial-angle-targets.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle)
|
|
install(FILES unofficial-angle-config.cmake DESTINATION share/unofficial-angle)
|
|
|
|
if(NOT DISABLE_INSTALL_HEADERS)
|
|
install(
|
|
DIRECTORY "${ANGLE_FRAMEWORK_HEADERS_DIR}"
|
|
DESTINATION include
|
|
FILES_MATCHING
|
|
PATTERN "*.h"
|
|
PATTERN "*.inc"
|
|
PATTERN "CL" EXCLUDE
|
|
PATTERN "GLSLANG" EXCLUDE
|
|
PATTERN "egl.h" EXCLUDE
|
|
PATTERN "eglext.h" EXCLUDE
|
|
PATTERN "eglplatform.h" EXCLUDE
|
|
PATTERN "KHR" EXCLUDE
|
|
PATTERN "WGL" EXCLUDE
|
|
PATTERN "export.h" EXCLUDE
|
|
)
|
|
endif()
|