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* Enable raylib on ARM Macs Raylib has been working on ARM based macOS for a while now. I've tested it on my own, and the raylib project has been building it in actions for a year now. See: https://github.com/raysan5/raylib/pull/2567 * Update version database * Update raylib.json --------- Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
35 lines
701 B
JSON
35 lines
701 B
JSON
{
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"name": "raylib",
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"version-semver": "4.5.0",
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"port-version": 2,
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"description": "A simple and easy-to-use library to enjoy videogames programming",
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"homepage": "https://github.com/raysan5/raylib",
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"license": "Zlib",
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"supports": "!uwp",
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"dependencies": [
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{
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"name": "glfw3",
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"platform": "!(windows | emscripten)"
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},
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{
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"name": "vcpkg-cmake",
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"host": true
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},
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{
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"name": "vcpkg-cmake-config",
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"host": true
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}
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],
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"default-features": [
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"use-audio"
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],
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"features": {
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"hidpi": {
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"description": "Support high-DPI displays"
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},
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"use-audio": {
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"description": "Build raylib with audio module"
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}
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}
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}
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