vcpkg/ports/ms-gltf/portfile.cmake
Kai Pastor 49868fd552
[vcpkg-cmake] Update parallel vcpkg_cmake_configure (#21507)
* Revise generator selection

If the host is x86, assume that msbuild is requested for windows.
If msbuild is requested and suitable, use it.
Else if a particular generator is requested, use it.
Else if ninja is available, use it.
Else on non-windows host, use "Unix Makefiles".

* Revise ninja_host detection

* Revise parallel configure detection

* Consolidate ninja path setup

* Update documentation

* Use portable chdir

* [ms-gltf] Use new generator selection

* Update versions
2022-07-25 12:23:04 -07:00

41 lines
1.3 KiB
CMake

if(VCPKG_TARGET_IS_WINDOWS)
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO microsoft/glTF-SDK
REF eaccf166e2718c6133db426545b6d008cb7ad79f # 28-06-2022
SHA512 112e31d2f42d2fb22060a687f7d33f22e677d8d7eca006eb8c1edef6a61b8bad637df15492665656ea88a5a0b980851eb978a180b4a01d307d1bbc92f63500f1
HEAD_REF master
PATCHES
fix-install.patch
fix-apple-filesystem.patch
)
# note: Test/Sample executables won't be installed
vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
test ENABLE_UNIT_TESTS
samples ENABLE_SAMPLES
)
# note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples.
# note: The PDB file path is making Ninja fails to install.
# For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA.
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
WINDOWS_USE_MSBUILD
OPTIONS
${FEATURE_OPTIONS}
)
vcpkg_cmake_install()
vcpkg_copy_pdbs()
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin")
endif()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)