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16f5ba45a9
* Bump glslang port to 11.11.0 * Fix sha to match the one shown on the microsoft build server * Fix portfile issues (at least for Windows) * Potentially fix shaderc port * update shaderc version * shaderc appears to require Threads? * change shaderc port version? * fix local port-version * Added custom usage as per PR suggestion! * Updated glslang port tree version hash
23 lines
1007 B
CMake
23 lines
1007 B
CMake
cmake_minimum_required(VERSION 3.11)
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find_package(glslang CONFIG REQUIRED)
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set_property(TARGET glslang::glslang PROPERTY IMPORTED_GLOBAL TRUE)
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set_property(TARGET glslang::OSDependent PROPERTY IMPORTED_GLOBAL TRUE)
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set_property(TARGET glslang::OGLCompiler PROPERTY IMPORTED_GLOBAL TRUE)
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set_property(TARGET glslang::HLSL PROPERTY IMPORTED_GLOBAL TRUE)
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set_property(TARGET glslang::SPIRV PROPERTY IMPORTED_GLOBAL TRUE)
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set_property(TARGET glslang::MachineIndependent PROPERTY IMPORTED_GLOBAL TRUE)
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add_library(glslang ALIAS glslang::glslang)
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add_library(OSDependent ALIAS glslang::OSDependent)
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add_library(OGLCompiler ALIAS glslang::OGLCompiler)
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add_library(HLSL ALIAS glslang::HLSL)
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add_library(SPIRV ALIAS glslang::SPIRV)
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add_library(MachineIndependent ALIAS glslang::MachineIndependent)
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find_package(Threads REQUIRED)
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find_path(glslang_SOURCE_DIR glslang/Public/ShaderLang.h)
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set(glslang_SOURCE_DIR "${glslang_SOURCE_DIR}/glslang" "${glslang_SOURCE_DIR}" CACHE STRING "" FORCE)
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