vcpkg/ports/ffmpeg
Paweł Wegner 7a6f366cef
[ffmpeg] fix cross builds on windows host (#34657)
Two issues:

* we should get msys2 when building on windows, not targeting windows.
* removed usage of LIBRARY_PATH since it is ignored when cross-compiling [1].

Tested building for android on windows and works fine.

[1]: https://gcc.gnu.org/onlinedocs/gcc/Environment-Variables.html#index-LIBRARY_005fPATH
2023-10-24 11:53:01 -07:00
..
0001-create-lib-libraries.patch [ffmpeg] Update to 6.0 (#30135) 2023-09-26 14:59:05 -07:00
0002-fix-msvc-link.patch
0003-fix-windowsinclude.patch
0004-fix-debug-build.patch
0005-fix-nasm.patch [ffmpeg] Update to 6.0 (#30135) 2023-09-26 14:59:05 -07:00
0006-fix-StaticFeatures.patch
0007-fix-lib-naming.patch
0009-Fix-fdk-detection.patch
0011-Fix-x265-detection.patch [ffmpeg] Update to 6.0 (#30135) 2023-09-26 14:59:05 -07:00
0012-Fix-ssl-110-detection.patch
0013-define-WINVER.patch
0015-Fix-xml2-detection.patch
0020-fix-aarch64-libswscale.patch
0022-fix-iconv.patch
0023-fix-qsv-init.patch
0024-fix-gcc13-binutils.patch
build.sh.in
FindFFMPEG.cmake.in
portfile.cmake [ffmpeg] fix cross builds on windows host (#34657) 2023-10-24 11:53:01 -07:00
usage
vcpkg-cmake-wrapper.cmake
vcpkg.json [ffmpeg] fix cross builds on windows host (#34657) 2023-10-24 11:53:01 -07:00