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61dbead6fc
Concerning SDL2 includes and how do they work. It is seems what the common practice is to append 'SDL2' include path to the compiler options and then do plain #include "SDL.h". While it works in cmake based projects it won't pass in msbuild ones. This patch changes #include to 'global' style <SDL2/SDL.h> and solves the problem.
21 lines
662 B
Diff
21 lines
662 B
Diff
diff --git a/src/Magnum/Platform/Sdl2Application.h b/src/Magnum/Platform/Sdl2Application.h
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index 99c3174..311b2c1 100644
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--- a/src/Magnum/Platform/Sdl2Application.h
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+++ b/src/Magnum/Platform/Sdl2Application.h
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@@ -42,11 +42,11 @@
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#ifdef CORRADE_TARGET_WINDOWS /* Windows version of SDL2 redefines main(), we don't want that */
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#define SDL_MAIN_HANDLED
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#endif
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-#include <SDL.h>
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-#include <SDL_scancode.h>
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+#include <SDL2/SDL.h>
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+#include <SDL2/SDL_scancode.h>
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#ifdef CORRADE_TARGET_WINDOWS_RT
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-#include <SDL_main.h> /* For SDL_WinRTRunApp */
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+#include <SDL2/SDL_main.h> /* For SDL_WinRTRunApp */
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#include <wrl.h> /* For the WinMain entrypoint */
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#endif
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