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683d8a8820
Don't remove source directories Install Python's standard library
86 lines
3.5 KiB
CMake
86 lines
3.5 KiB
CMake
# Common Ambient Variables:
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# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
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# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
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# CURRENT_PORT DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
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# PORT = current port name (zlib, etc)
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# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
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# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
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# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
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# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
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# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
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#
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if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic AND VCPKG_CRT_LINKAGE STREQUAL static)
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# Because the patches patch the same file, they have to be applied in the correct order
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# In this scenario, only the second patch needs to be applied, which doesn't work
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message(STATUS "Warning: Dynamic library with static CRT is not supported. Building static library.")
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set(VCPKG_LIBRARY_LINKAGE static)
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endif()
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include(vcpkg_common_functions)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src-${TARGET_TRIPLET})
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vcpkg_from_github(
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OUT_SOURCE_PATH TEMP_SOURCE_PATH
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REPO python/cpython
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REF v3.6.1
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SHA512 1fdc1dc44d82762a793093fa19d6401c99fbc05375d8d7e378274ed5555a25dfb3537f93ef04e52ebbf95b42fda74303293dd37aba81ce0c4296a675ab75fa62
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HEAD_REF master
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)
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# We need per-triplet directories because we need to patch the project files differently based on the linkage
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file(COPY ${TEMP_SOURCE_PATH} DESTINATION ${SOURCE_PATH})
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set(SOURCE_PATH ${SOURCE_PATH}/cpython-3.6.1)
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if (VCPKG_LIBRARY_LINKAGE STREQUAL static)
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES
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${CMAKE_CURRENT_LIST_DIR}/0001-Static-library.patch
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)
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endif()
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if (VCPKG_CRT_LINKAGE STREQUAL static)
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES
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${CMAKE_CURRENT_LIST_DIR}/0002-Static-CRT.patch
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)
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endif()
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if (VCPKG_TARGET_ARCHITECTURE MATCHES "x86")
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set(BUILD_ARCH "Win32")
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set(OUT_DIR "win32")
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elseif (VCPKG_TARGET_ARCHITECTURE MATCHES "x64")
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set(BUILD_ARCH "x64")
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set(OUT_DIR "amd64")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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vcpkg_build_msbuild(
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PROJECT_PATH ${SOURCE_PATH}/PCBuild/pythoncore.vcxproj
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PLATFORM ${BUILD_ARCH})
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if (VCPKG_LIBRARY_LINKAGE STREQUAL static)
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES
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${CMAKE_CURRENT_LIST_DIR}/0003-Fix-header-for-static-linkage.patch
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)
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endif()
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file(GLOB HEADERS ${SOURCE_PATH}/Include/*.h)
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file(COPY ${HEADERS} ${SOURCE_PATH}/PC/pyconfig.h DESTINATION ${CURRENT_PACKAGES_DIR}/include/python3.6)
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file(COPY ${SOURCE_PATH}/Lib DESTINATION ${CURRENT_PACKAGES_DIR}/share/python3)
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file(COPY ${SOURCE_PATH}/PCBuild/${OUT_DIR}/python36.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(COPY ${SOURCE_PATH}/PCBuild/${OUT_DIR}/python36_d.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(COPY ${SOURCE_PATH}/PCBuild/${OUT_DIR}/python36.dll DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(COPY ${SOURCE_PATH}/PCBuild/${OUT_DIR}/python36_d.dll DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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endif()
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# Handle copyright
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file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/python3)
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file(RENAME ${CURRENT_PACKAGES_DIR}/share/python3/LICENSE ${CURRENT_PACKAGES_DIR}/share/python3/copyright)
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vcpkg_copy_pdbs() |