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050e71d01d
* [various ports] remove references to CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS * [alac,benchmark,capnproto] Fix check_linkage call * [fastlz] Fix SHA512 * [coroutine] Fix dynamic build * [folly] Find double-conversion * [gamma] Use vcpkg_from_github * [librsync] Enable static builds * [netcdf-cxx4] Fix SHA512 * [octomap] Fix static build * [tidy-html5] Fix static build * [various ports] remove custom messages for shared/static builds, modernize some scripts in the meantime * [folly] Use ras0219's fix for link paths * [octomap] Fix exported targets * [uvatlas] Set tool download SHA512 * [duktape+python2] fix portfile to call configure with correct python version, manage python2 also outside win32 * [suitesparse] osx fix * [gtkmm] Call vcpkg_check_linkage after including vcpkg functions * [duktape] Resolve conflicts * [duktape] FIxed typo in Python paths * [wangle] Find zlib * [openssl-uwp] Fix SHA512 * [glib] Allow static builds on non-Windows * [suitesparse] Fix build on Windows * [multiple ports] Bump CONTROL version * [multiple ports] Fix description indent * [directxtk] Fix CONTROL file * [bde,duktape,qpid-proton] Build packages with python2 installed * [binn] remove CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS * [gdal,live555,uriparser] Fix regressions * [live555] Update to 2019.04.24
106 lines
3.8 KiB
CMake
106 lines
3.8 KiB
CMake
include(vcpkg_common_functions)
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# Check architecture:
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if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86")
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set(BUILD_ARCH "Win32")
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elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64")
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set(BUILD_ARCH "x64")
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elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "arm")
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set(BUILD_ARCH "ARM")
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else()
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message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}")
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endif()
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# Check library linkage:
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vcpkg_check_linkage(ONLY_STATIC_LIBRARY ONLY_DYNAMIC_CRT)
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# Get source code:
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO faburaya/3FD
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REF v2.6.2
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SHA512 a2444cc07d8741540c6071ac59bc8c63785db52e412a843aa18a5dfa0144b5001d428e44bcb520238e3d476440bc74526343f025005f05d534e732645f59cbe0
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HEAD_REF master
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PATCHES
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"${CMAKE_CURRENT_LIST_DIR}/remove-seekpos.patch"
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"${CMAKE_CURRENT_LIST_DIR}/DataException.patch"
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"${CMAKE_CURRENT_LIST_DIR}/RapidXML.patch"
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)
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# Copy the sources to ensure a clean, out-of-source build
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file(REMOVE_RECURSE ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-all)
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file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-all)
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file(COPY ${SOURCE_PATH} DESTINATION ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-all)
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get_filename_component(LAST_DIR_NAME "${SOURCE_PATH}" NAME)
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set(SOURCE_PATH "${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-all/${LAST_DIR_NAME}")
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# Build:
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if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") # UWP:
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vcpkg_build_msbuild(
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USE_VCPKG_INTEGRATION
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PROJECT_PATH ${SOURCE_PATH}/3FD/3FD.WinRT.UWP.vcxproj
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PLATFORM ${BUILD_ARCH}
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)
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elseif (NOT VCPKG_CMAKE_SYSTEM_NAME) # Win32:
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vcpkg_build_msbuild(
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USE_VCPKG_INTEGRATION
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PROJECT_PATH ${SOURCE_PATH}/3FD/3FD.vcxproj
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PLATFORM ${BUILD_ARCH}
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TARGET Build
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)
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else()
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message(FATAL_ERROR "Unsupported system: 3FD is not currently ported to VCPKG in ${VCPKG_CMAKE_SYSTEM_NAME}!")
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endif()
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# Install:
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file(GLOB HEADER_FILES LIST_DIRECTORIES false "${SOURCE_PATH}/3FD/*.h")
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file(INSTALL
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${HEADER_FILES}
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DESTINATION ${CURRENT_PACKAGES_DIR}/include/3FD
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PATTERN "*_impl*.h" EXCLUDE
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PATTERN "*example*.h" EXCLUDE
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PATTERN "stdafx.h" EXCLUDE
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PATTERN "targetver.h" EXCLUDE
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)
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file(INSTALL ${SOURCE_PATH}/btree DESTINATION ${CURRENT_PACKAGES_DIR}/include/3FD)
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file(INSTALL ${SOURCE_PATH}/OpenCL/CL DESTINATION ${CURRENT_PACKAGES_DIR}/include/3FD)
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/share/3FD)
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file(INSTALL
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${SOURCE_PATH}/3FD/3fd-config-template.xml
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DESTINATION ${CURRENT_PACKAGES_DIR}/share/3FD
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)
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if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") # Visual C++, UWP app:
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file(INSTALL
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Debug/3FD.WinRT.UWP/3FD.WinRT.UWP.lib
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Debug/3FD.WinRT.UWP/_3FD_WinRT_UWP.pri
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Debug/WinRT.UWP/3FD.WinRT.UWP.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib
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)
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file(INSTALL
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Release/3FD.WinRT.UWP/3FD.WinRT.UWP.lib
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Release/3FD.WinRT.UWP/_3FD_WinRT_UWP.pri
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Release/WinRT.UWP/3FD.WinRT.UWP.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib
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)
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else() # Visual C++, Win32 app:
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file(INSTALL
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Debug/3FD.lib
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Debug/3FD.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib
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)
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file(INSTALL
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Release/3FD.lib
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${SOURCE_PATH}/3FD/${BUILD_ARCH}/Release/3FD.pdb
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib
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)
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endif()
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# Handle copyright
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/3fd RENAME copyright)
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file(INSTALL ${SOURCE_PATH}/Acknowledgements.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/3fd)
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vcpkg_copy_pdbs()
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