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8eda81cc4d
Also delete vcpkg_get_program_files_32_bit because it was used in only one place. Resolves #8288 Obsoletes #11421, #11261, #8329
61 lines
2.7 KiB
CMake
61 lines
2.7 KiB
CMake
if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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vcpkg_get_windows_sdk(WINDOWS_SDK)
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if (WINDOWS_SDK MATCHES "10.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um")
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elseif(WINDOWS_SDK MATCHES "8.")
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set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib")
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set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib")
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set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um")
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else()
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message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
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endif()
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if (NOT EXISTS "${LIBGLFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}")
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endif()
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if (NOT EXISTS "${LIBGLUFILEPATH}")
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message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}")
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endif()
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/include/gl
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${CURRENT_PACKAGES_DIR}/share/opengl
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/lib
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)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(MAKE_DIRECTORY
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${CURRENT_PACKAGES_DIR}/debug/lib
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)
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endif()
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file(COPY
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"${HEADERSPATH}\\gl\\GL.h"
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"${HEADERSPATH}\\gl\\GLU.h"
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DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl
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)
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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endif()
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if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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endif()
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if (WINDOWS_SDK MATCHES "10.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license")
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elseif(WINDOWS_SDK MATCHES "8.")
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file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license")
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endif()
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else()
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set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
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endif()
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