vcpkg/ports/zstd/portfile.cmake
2018-06-12 21:13:39 -07:00

52 lines
1.9 KiB
CMake

include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO facebook/zstd
REF v1.3.4
SHA512 d3c8c1dfabd251b03205b64eff97898c1e2ca457191b1f6257450e6d2675451a68aa0bc2220b2c65baa69a6997d98490612779d95b3325320c0a3202810ae554
HEAD_REF dev)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
set(ZSTD_STATIC 1)
set(ZSTD_SHARED 0)
else()
set(ZSTD_STATIC 0)
set(ZSTD_SHARED 1)
endif()
if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" OR NOT VCPKG_CMAKE_SYSTEM_NAME)
# Enable multithreaded mode. CMake build doesn't provide a multithreaded
# library target, but it is the default in Makefile and VS projects.
set(VCPKG_C_FLAGS "${VCPKG_C_FLAGS} -DZSTD_MULTITHREAD")
set(VCPKG_CXX_FLAGS "${VCPKG_CXX_FLAGS}")
endif()
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}/build/cmake
PREFER_NINJA
OPTIONS
-DZSTD_BUILD_SHARED=${ZSTD_SHARED}
-DZSTD_BUILD_STATIC=${ZSTD_STATIC}
-DZSTD_LEGACY_SUPPORT=1
-DZSTD_BUILD_PROGRAMS=0
-DZSTD_BUILD_TESTS=0
-DZSTD_BUILD_CONTRIB=0
OPTIONS_DEBUG
-DCMAKE_DEBUG_POSTFIX=d)
vcpkg_install_cmake()
vcpkg_copy_pdbs()
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include ${CURRENT_PACKAGES_DIR}/debug/share)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
foreach(HEADER zdict.h zstd.h zstd_errors.h)
file(READ ${CURRENT_PACKAGES_DIR}/include/${HEADER} HEADER_CONTENTS)
string(REPLACE "defined(ZSTD_DLL_IMPORT) && (ZSTD_DLL_IMPORT==1)" "1" HEADER_CONTENTS "${HEADER_CONTENTS}")
file(WRITE ${CURRENT_PACKAGES_DIR}/include/${HEADER} "${HEADER_CONTENTS}")
endforeach()
endif()
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/zstd)
file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/zstd)
file(WRITE ${CURRENT_PACKAGES_DIR}/share/zstd/copyright "ZSTD is dual licensed - see LICENSE and COPYING files\n")