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33f15e40e8
* modernize many ports * Update the code to handle copyright * Retriger to build qt5-gamepad
91 lines
3.6 KiB
CMake
91 lines
3.6 KiB
CMake
include(vcpkg_common_functions)
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set(SOURCE_VERSION 0.15.1)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/ode-${SOURCE_VERSION})
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vcpkg_download_distfile(ARCHIVE
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URLS "https://bitbucket.org/odedevs/ode/downloads/ode-${SOURCE_VERSION}.tar.gz"
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FILENAME "ode-${SOURCE_VERSION}.tar.gz"
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SHA512 e30623374c8f7c45359d6d837313698ca28da7b5a2d26c7171da16ccd6f95c4a49aad731c432db6ca2911886948a2e7ea93a96ade5a1639b945a825d8ac87249
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)
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vcpkg_extract_source_archive(${ARCHIVE})
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vcpkg_apply_patches(
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SOURCE_PATH ${SOURCE_PATH}
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PATCHES "${CMAKE_CURRENT_LIST_DIR}/0001-add-static-runtime-option.patch"
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)
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if (TRIPLET_SYSTEM_ARCH MATCHES "arm")
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message(FATAL_ERROR "ARM is currently not supported.")
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elseif (TRIPLET_SYSTEM_ARCH MATCHES "x86")
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set(premake_PLATFORM "x32")
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set(MSBUILD_PLATFORM "Win32")
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else ()
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set(premake_PLATFORM ${TRIPLET_SYSTEM_ARCH})
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set(MSBUILD_PLATFORM ${TRIPLET_SYSTEM_ARCH})
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endif()
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# The build system of ode outputs its artifacts in this subdirectory
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# of the source directory
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set(DEBUG_ARTIFACTS_PATH ${SOURCE_PATH}/lib/Debug)
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set(RELEASE_ARTIFACTS_PATH ${SOURCE_PATH}/lib/Release)
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# To avoid contamination from previous build, we clean the directory
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file(REMOVE_RECURSE ${DEBUG_ARTIFACTS_PATH} ${RELEASE_ARTIFACTS_PATH})
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# Configure the project using the embedded premake4
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message(STATUS "Configuring ${TARGET_TRIPLET}")
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# Consistently with the debian package we only ship ODE built with double precision
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set(premake_OPTIONS "--only-double")
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# TODO: use vcpkg's libccd
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list(APPEND premake_OPTIONS --with-libccd)
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if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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list(APPEND premake_OPTIONS --only-shared)
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elseif(VCPKG_LIBRARY_LINKAGE STREQUAL static)
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list(APPEND premake_OPTIONS --only-static)
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endif()
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if(DEFINED VCPKG_CRT_LINKAGE AND VCPKG_CRT_LINKAGE STREQUAL static)
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list(APPEND premake_OPTIONS --static-runtime)
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endif()
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file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET})
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vcpkg_execute_required_process(
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COMMAND ${SOURCE_PATH}/build/premake4.exe
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--to=${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}
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--platform=${premake_PLATFORM}
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${premake_OPTIONS}
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vs2010
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WORKING_DIRECTORY ${SOURCE_PATH}/build/
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LOGNAME config-${TARGET_TRIPLET}
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)
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message(STATUS "Configuring ${TARGET_TRIPLET} done")
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# Build the project using the generated msbuild solutions
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vcpkg_build_msbuild(PROJECT_PATH ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}/ode.sln
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PLATFORM ${MSBUILD_PLATFORM}
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WORKING_DIRECTORY ${SOURCE_PATH}/build)
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# Install headers
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file(GLOB HEADER_FILES ${SOURCE_PATH}/include/ode/*.h)
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file(INSTALL ${HEADER_FILES} DESTINATION ${CURRENT_PACKAGES_DIR}/include/ode)
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# Install libraries
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file(GLOB LIB_DEBUG_FILES ${DEBUG_ARTIFACTS_PATH}/*.lib ${DEBUG_ARTIFACTS_PATH}/*.exp)
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file(INSTALL ${LIB_DEBUG_FILES}
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
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if (DEFINED VCPKG_LIBRARY_LINKAGE AND VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(GLOB BIN_DEBUG_FILES ${DEBUG_ARTIFACTS_PATH}/*.dll ${DEBUG_ARTIFACTS_PATH}/*.pdb)
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file(INSTALL ${BIN_DEBUG_FILES}
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DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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endif ()
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file(GLOB LIB_RELEASE_FILES ${RELEASE_ARTIFACTS_PATH}/*.lib ${RELEASE_ARTIFACTS_PATH}/*.exp)
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file(INSTALL ${LIB_RELEASE_FILES}
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DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
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if (DEFINED VCPKG_LIBRARY_LINKAGE AND VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
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file(GLOB BIN_RELEASE_FILES ${RELEASE_ARTIFACTS_PATH}/*.dll ${RELEASE_ARTIFACTS_PATH}/*.pdb)
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file(INSTALL ${BIN_RELEASE_FILES}
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DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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endif ()
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file(INSTALL ${SOURCE_PATH}/LICENSE-BSD.TXT DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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