vcpkg/ports/ode/portfile.cmake
Phoebe 33f15e40e8 modernize many ports (#7986)
* modernize many ports

* Update the code to handle copyright

* Retriger to build qt5-gamepad
2019-09-05 10:43:09 -07:00

91 lines
3.6 KiB
CMake

include(vcpkg_common_functions)
set(SOURCE_VERSION 0.15.1)
set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/ode-${SOURCE_VERSION})
vcpkg_download_distfile(ARCHIVE
URLS "https://bitbucket.org/odedevs/ode/downloads/ode-${SOURCE_VERSION}.tar.gz"
FILENAME "ode-${SOURCE_VERSION}.tar.gz"
SHA512 e30623374c8f7c45359d6d837313698ca28da7b5a2d26c7171da16ccd6f95c4a49aad731c432db6ca2911886948a2e7ea93a96ade5a1639b945a825d8ac87249
)
vcpkg_extract_source_archive(${ARCHIVE})
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES "${CMAKE_CURRENT_LIST_DIR}/0001-add-static-runtime-option.patch"
)
if (TRIPLET_SYSTEM_ARCH MATCHES "arm")
message(FATAL_ERROR "ARM is currently not supported.")
elseif (TRIPLET_SYSTEM_ARCH MATCHES "x86")
set(premake_PLATFORM "x32")
set(MSBUILD_PLATFORM "Win32")
else ()
set(premake_PLATFORM ${TRIPLET_SYSTEM_ARCH})
set(MSBUILD_PLATFORM ${TRIPLET_SYSTEM_ARCH})
endif()
# The build system of ode outputs its artifacts in this subdirectory
# of the source directory
set(DEBUG_ARTIFACTS_PATH ${SOURCE_PATH}/lib/Debug)
set(RELEASE_ARTIFACTS_PATH ${SOURCE_PATH}/lib/Release)
# To avoid contamination from previous build, we clean the directory
file(REMOVE_RECURSE ${DEBUG_ARTIFACTS_PATH} ${RELEASE_ARTIFACTS_PATH})
# Configure the project using the embedded premake4
message(STATUS "Configuring ${TARGET_TRIPLET}")
# Consistently with the debian package we only ship ODE built with double precision
set(premake_OPTIONS "--only-double")
# TODO: use vcpkg's libccd
list(APPEND premake_OPTIONS --with-libccd)
if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
list(APPEND premake_OPTIONS --only-shared)
elseif(VCPKG_LIBRARY_LINKAGE STREQUAL static)
list(APPEND premake_OPTIONS --only-static)
endif()
if(DEFINED VCPKG_CRT_LINKAGE AND VCPKG_CRT_LINKAGE STREQUAL static)
list(APPEND premake_OPTIONS --static-runtime)
endif()
file(MAKE_DIRECTORY ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET})
vcpkg_execute_required_process(
COMMAND ${SOURCE_PATH}/build/premake4.exe
--to=${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}
--platform=${premake_PLATFORM}
${premake_OPTIONS}
vs2010
WORKING_DIRECTORY ${SOURCE_PATH}/build/
LOGNAME config-${TARGET_TRIPLET}
)
message(STATUS "Configuring ${TARGET_TRIPLET} done")
# Build the project using the generated msbuild solutions
vcpkg_build_msbuild(PROJECT_PATH ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}/ode.sln
PLATFORM ${MSBUILD_PLATFORM}
WORKING_DIRECTORY ${SOURCE_PATH}/build)
# Install headers
file(GLOB HEADER_FILES ${SOURCE_PATH}/include/ode/*.h)
file(INSTALL ${HEADER_FILES} DESTINATION ${CURRENT_PACKAGES_DIR}/include/ode)
# Install libraries
file(GLOB LIB_DEBUG_FILES ${DEBUG_ARTIFACTS_PATH}/*.lib ${DEBUG_ARTIFACTS_PATH}/*.exp)
file(INSTALL ${LIB_DEBUG_FILES}
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
if (DEFINED VCPKG_LIBRARY_LINKAGE AND VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
file(GLOB BIN_DEBUG_FILES ${DEBUG_ARTIFACTS_PATH}/*.dll ${DEBUG_ARTIFACTS_PATH}/*.pdb)
file(INSTALL ${BIN_DEBUG_FILES}
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
endif ()
file(GLOB LIB_RELEASE_FILES ${RELEASE_ARTIFACTS_PATH}/*.lib ${RELEASE_ARTIFACTS_PATH}/*.exp)
file(INSTALL ${LIB_RELEASE_FILES}
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
if (DEFINED VCPKG_LIBRARY_LINKAGE AND VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
file(GLOB BIN_RELEASE_FILES ${RELEASE_ARTIFACTS_PATH}/*.dll ${RELEASE_ARTIFACTS_PATH}/*.pdb)
file(INSTALL ${BIN_RELEASE_FILES}
DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
endif ()
file(INSTALL ${SOURCE_PATH}/LICENSE-BSD.TXT DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)