vcpkg/ports/d3d12-memory-allocator/portfile.cmake
Carsten Rudolph 394e6f0997
[d3d12-memory-allocator] new port (#18212)
* Added d3d12 memory allocator port.

* Fixed leftover name from vulkan memory allocator.

* Remove single header patch.

* Don't apply patch.

* Properly set interface sources.

* Bump version and update manifest format.

* Build static library instead of using an interface target.

* Properly export and fixup config.

* Update baseline.

* Remove `PREFER_NINJA`.

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>

* Update version.

* Use `version-date` instead of `version`.

* Update baseline.

* Remove leftover version.

Co-authored-by: Robert Schumacher <roschuma@microsoft.com>

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
2021-07-16 00:15:17 -07:00

23 lines
775 B
CMake

vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
REF 10f148cef0dfd34ae1a9373b9396beb1581c992a
SHA512 c99934a606ce5a5c9c59e05faf2e659bfad2e485b58aaf00f38219a6c89f17b62033f4a69935915f0d5269a4f0ecba41037b044913ae6f4077fa981eaab470c8
HEAD_REF master
)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})
vcpkg_cmake_configure(
SOURCE_PATH ${SOURCE_PATH}
)
vcpkg_cmake_install()
vcpkg_copy_pdbs()
vcpkg_cmake_config_fixup(CONFIG_PATH cmake/)
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)