vcpkg/ports/onnxruntime-gpu/portfile.cmake
Ian Ormesher 6a7a309ab8
[onnxruntime-gpu] Add port for onnxruntime (GPU) (#14481)
* feat: Add the port for onnxruntime-gpu
This port uses the binaries created by Microsoft for the onnxruntime
which will run with a GPU.

* Update ports/onnxruntime-gpu/portfile.cmake

Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>

Co-authored-by: Ian Ormesher <ian.ormesher@zeiss.com>
Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
2020-11-11 13:38:58 -08:00

44 lines
1.6 KiB
CMake

vcpkg_fail_port_install(ON_ARCH "x86" "arm" ON_TARGET "UWP" "LINUX" "ANDROID" "FREEBSD" "OSX")
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
set(VERSION 1.5.1)
vcpkg_download_distfile(ARCHIVE
URLS "https://github.com/microsoft/onnxruntime/releases/download/v1.5.1/onnxruntime-win-x64-gpu-1.5.1.zip"
FILENAME "onnxruntime-win-x64-gpu-1.5.1.zip"
SHA512 893dbed1196b5c9730744dc5566cd3ad8ec677cbea04dd0572efc9a8b3563d3f1cbf40d0dea3d624d9451dc33272c0ae44d53d6deee6f249fa2520e60718ee52
)
vcpkg_extract_source_archive_ex(
OUT_SOURCE_PATH SOURCE_PATH
ARCHIVE ${ARCHIVE}
NO_REMOVE_ONE_LEVEL
REF ${VERSION}
)
file(MAKE_DIRECTORY
${CURRENT_PACKAGES_DIR}/include
${CURRENT_PACKAGES_DIR}/lib
${CURRENT_PACKAGES_DIR}/bin
${CURRENT_PACKAGES_DIR}/debug/lib
${CURRENT_PACKAGES_DIR}/debug/bin
)
file(COPY
${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/include
DESTINATION ${CURRENT_PACKAGES_DIR}
)
file(COPY ${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/lib/onnxruntime.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
file(COPY ${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/lib/onnxruntime.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(COPY ${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/lib/onnxruntime.dll
DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
file(COPY ${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/lib/onnxruntime.dll
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
# # Handle copyright
file(INSTALL ${SOURCE_PATH}/onnxruntime-win-x64-gpu-1.5.1/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)