mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-12-12 21:59:01 +08:00
16f5ba45a9
* Bump glslang port to 11.11.0 * Fix sha to match the one shown on the microsoft build server * Fix portfile issues (at least for Windows) * Potentially fix shaderc port * update shaderc version * shaderc appears to require Threads? * change shaderc port version? * fix local port-version * Added custom usage as per PR suggestion! * Updated glslang port tree version hash
49 lines
1.4 KiB
CMake
49 lines
1.4 KiB
CMake
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
|
|
|
|
vcpkg_from_github(
|
|
OUT_SOURCE_PATH SOURCE_PATH
|
|
REPO KhronosGroup/glslang
|
|
REF 11.11.0
|
|
SHA512 c018271d499efff03540e4572a9c2f1f752c81c87efe7f2e63c2631ac47cecfedffdcfee68eddaf9187603eaae8ccd9a3e5640a022ba9fd7d05950f7827bf8cd
|
|
HEAD_REF master
|
|
PATCHES
|
|
ignore-crt.patch
|
|
)
|
|
|
|
vcpkg_find_acquire_program(PYTHON3)
|
|
get_filename_component(PYTHON_PATH ${PYTHON3} DIRECTORY)
|
|
vcpkg_add_to_path("${PYTHON_PATH}")
|
|
|
|
if(VCPKG_TARGET_IS_IOS)
|
|
# this case will report error since all executable will require BUNDLE DESTINATION
|
|
set(BUILD_BINARIES OFF)
|
|
else()
|
|
set(BUILD_BINARIES ON)
|
|
endif()
|
|
|
|
vcpkg_cmake_configure(
|
|
SOURCE_PATH "${SOURCE_PATH}"
|
|
OPTIONS
|
|
-DSKIP_GLSLANG_INSTALL=OFF
|
|
-DBUILD_EXTERNAL=OFF
|
|
-DENABLE_GLSLANG_BINARIES=${BUILD_BINARIES}
|
|
)
|
|
|
|
vcpkg_cmake_install()
|
|
vcpkg_cmake_config_fixup(CONFIG_PATH lib/cmake)
|
|
|
|
vcpkg_copy_pdbs()
|
|
|
|
if(NOT BUILD_BINARIES)
|
|
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin")
|
|
else()
|
|
vcpkg_copy_tools(TOOL_NAMES glslangValidator spirv-remap AUTO_CLEAN)
|
|
endif()
|
|
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include"
|
|
"${CURRENT_PACKAGES_DIR}/debug/bin")
|
|
|
|
# Install custom usage
|
|
configure_file("${CMAKE_CURRENT_LIST_DIR}/usage" "${CURRENT_PACKAGES_DIR}/share/${PORT}/usage" @ONLY)
|
|
|
|
file(INSTALL "${SOURCE_PATH}/LICENSE.txt" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
|