vcpkg/ports/gamedev-framework/portfile.cmake

50 lines
1.4 KiB
CMake

if (VCPKG_HOST_IS_LINUX)
message(WARNING "gamedev-framework requires gcc version 8.3 or later.")
endif()
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO GamedevFramework/gf
HEAD_REF master
REF v1.2.0
SHA512 2043d0b015af7127887df44a9e2e035000c93c20a713d7297736fb05e46923684e330c7a541a115c110ea8737f0ddbfb0c0ef13498102732cfb2a4b243fd22cd
)
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DGF_USE_EMBEDDED_LIBS=OFF
-DGF_BUILD_GAMES=OFF
-DGF_BUILD_EXAMPLES=OFF
-DGF_BUILD_DOCUMENTATION=OFF
-DBUILD_TESTING=OFF
-DCMAKE_UNITY_BUILD=ON
-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
OPTIONS_RELEASE -DGF_DEBUG=OFF
OPTIONS_DEBUG -DGF_DEBUG=ON
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(
PACKAGE_NAME gf
CONFIG_PATH lib/cmake/gf
)
vcpkg_copy_pdbs()
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/debug/share"
"${CURRENT_PACKAGES_DIR}/debug/include"
"${CURRENT_PACKAGES_DIR}/share/doc"
"${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe"
"${CURRENT_PACKAGES_DIR}/bin/gf_info.exe"
)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "static")
file(REMOVE_RECURSE
"${CURRENT_PACKAGES_DIR}/bin"
"${CURRENT_PACKAGES_DIR}/debug/bin"
)
endif()
file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)