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6028fd5e1a
* update opengl and install all headers * improve angle * update egl-registry * fix osx regression * update baseline. * fix uwp regressions * fix osx and linux regression * add encoding patch * bump glad control * rechdeck gl visibility from native build * removed unnecessary commented code * add GL_VISIBILITY to the exported targets Co-authored-by: dan-shaw <51385773+dan-shaw@users.noreply.github.com>
7 lines
685 B
Plaintext
7 lines
685 B
Plaintext
Source: angle
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Version: 2019-12-31-2
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Homepage: https://github.com/google/angle
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Description: A conformant OpenGL ES implementation for Windows, Mac and Linux.
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The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
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Build-Depends: egl-registry, opengl-registry
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