vcpkg/ports/vsg/devendor-glslang.patch
Lily Wang b33cf57de8
[vsg] Fix build error when the Vulkan component glslangValidator is already installed (#31843)
* [vsg] Fix build error when the Vulkan component glslangValidator is already installed

* update version
2023-06-07 09:43:34 -07:00

69 lines
2.2 KiB
Diff

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 61da709f..472bc6af 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -37,9 +37,11 @@ find_package(Vulkan ${Vulkan_MIN_VERSION} REQUIRED)
find_package(Threads REQUIRED)
+find_package(glslang CONFIG REQUIRED)
+
# Enable/disable shader compilation support that pulls in glslang
set(VSG_SUPPORTS_ShaderCompiler 1 CACHE STRING "Optional shader compiler support, 0 for off, 1 for enabled." )
-if (VSG_SUPPORTS_ShaderCompiler)
+if (FALSE)
if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/src/glslang/build_vars.cmake)
if (Git_FOUND)
diff --git a/src/vsg/CMakeLists.txt b/src/vsg/CMakeLists.txt
index 4154312..7afcdd4 100644
--- a/src/vsg/CMakeLists.txt
+++ b/src/vsg/CMakeLists.txt
@@ -226,7 +226,7 @@ set(SOURCES
utils/LoadPagedLOD.cpp
)
-if (${VSG_SUPPORTS_ShaderCompiler})
+if (FALSE)
# include glslang source code directly into the VulkanScenegraph library build.
include(../glslang/build_vars.cmake)
@@ -234,6 +234,14 @@ endif()
# set up library dependencies
set(LIBRARIES PUBLIC
+ glslang::glslang
+ glslang::OSDependent
+ glslang::MachineIndependent
+ glslang::GenericCodeGen
+ glslang::glslang-default-resource-limits
+ glslang::OGLCompiler
+ glslang::SPVRemapper
+ glslang::SPIRV
Vulkan::Vulkan
Threads::Threads
)
@@ -364,9 +372,6 @@ target_include_directories(vsg
PUBLIC
$<BUILD_INTERFACE:${VSG_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${VSG_BINARY_DIR}/include>
- PRIVATE
- $<BUILD_INTERFACE:${VSG_SOURCE_DIR}/src/glslang>
- $<BUILD_INTERFACE:${GLSLANG_GENERATED_INCLUDEDIR}>
)
target_link_libraries(vsg ${LIBRARIES})
diff --git a/src/vsg/utils/ShaderCompiler.cpp b/src/vsg/utils/ShaderCompiler.cpp
index 71a7f09f..803f26a1 100644
--- a/src/vsg/utils/ShaderCompiler.cpp
+++ b/src/vsg/utils/ShaderCompiler.cpp
@@ -20,7 +20,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
#include <vsg/utils/ShaderCompiler.h>
#if VSG_SUPPORTS_ShaderCompiler
-# include <SPIRV/GlslangToSpv.h>
+# include <glslang/SPIRV/GlslangToSpv.h>
# include <glslang/Public/ResourceLimits.h>
# include <glslang/Public/ShaderLang.h>
#endif