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b33cf57de8
* [vsg] Fix build error when the Vulkan component glslangValidator is already installed * update version
69 lines
2.2 KiB
Diff
69 lines
2.2 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 61da709f..472bc6af 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -37,9 +37,11 @@ find_package(Vulkan ${Vulkan_MIN_VERSION} REQUIRED)
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find_package(Threads REQUIRED)
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+find_package(glslang CONFIG REQUIRED)
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+
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# Enable/disable shader compilation support that pulls in glslang
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set(VSG_SUPPORTS_ShaderCompiler 1 CACHE STRING "Optional shader compiler support, 0 for off, 1 for enabled." )
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-if (VSG_SUPPORTS_ShaderCompiler)
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+if (FALSE)
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if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/src/glslang/build_vars.cmake)
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if (Git_FOUND)
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diff --git a/src/vsg/CMakeLists.txt b/src/vsg/CMakeLists.txt
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index 4154312..7afcdd4 100644
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--- a/src/vsg/CMakeLists.txt
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+++ b/src/vsg/CMakeLists.txt
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@@ -226,7 +226,7 @@ set(SOURCES
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utils/LoadPagedLOD.cpp
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)
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-if (${VSG_SUPPORTS_ShaderCompiler})
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+if (FALSE)
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# include glslang source code directly into the VulkanScenegraph library build.
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include(../glslang/build_vars.cmake)
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@@ -234,6 +234,14 @@ endif()
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# set up library dependencies
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set(LIBRARIES PUBLIC
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+ glslang::glslang
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+ glslang::OSDependent
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+ glslang::MachineIndependent
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+ glslang::GenericCodeGen
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+ glslang::glslang-default-resource-limits
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+ glslang::OGLCompiler
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+ glslang::SPVRemapper
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+ glslang::SPIRV
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Vulkan::Vulkan
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Threads::Threads
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)
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@@ -364,9 +372,6 @@ target_include_directories(vsg
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PUBLIC
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$<BUILD_INTERFACE:${VSG_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${VSG_BINARY_DIR}/include>
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- PRIVATE
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- $<BUILD_INTERFACE:${VSG_SOURCE_DIR}/src/glslang>
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- $<BUILD_INTERFACE:${GLSLANG_GENERATED_INCLUDEDIR}>
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)
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target_link_libraries(vsg ${LIBRARIES})
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diff --git a/src/vsg/utils/ShaderCompiler.cpp b/src/vsg/utils/ShaderCompiler.cpp
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index 71a7f09f..803f26a1 100644
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--- a/src/vsg/utils/ShaderCompiler.cpp
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+++ b/src/vsg/utils/ShaderCompiler.cpp
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@@ -20,7 +20,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/utils/ShaderCompiler.h>
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#if VSG_SUPPORTS_ShaderCompiler
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-# include <SPIRV/GlslangToSpv.h>
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+# include <glslang/SPIRV/GlslangToSpv.h>
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# include <glslang/Public/ResourceLimits.h>
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# include <glslang/Public/ShaderLang.h>
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#endif
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