vcpkg/ports/fmilib/portfile.cmake
Phoebe 33f15e40e8 modernize many ports (#7986)
* modernize many ports

* Update the code to handle copyright

* Retriger to build qt5-gamepad
2019-09-05 10:43:09 -07:00

185 lines
7.4 KiB
CMake

include(vcpkg_common_functions)
set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/FMILibrary-2.0.3)
vcpkg_download_distfile(ARCHIVE
URLS "https://jmodelica.org/fmil/FMILibrary-2.0.3-src.zip"
FILENAME "FMILibrary-2.0.3-src.zip"
SHA512 86e4b5019d8f2a76b01141411845d977fb3949617604de0b34351f23647e3e8b378477de184e1c4f2f59297bc4c7de3155e0edba9099b8924594a36b37b04cc8
)
vcpkg_extract_source_archive(${ARCHIVE})
# Note that if you have configured and built both static and shared library on Windows
# but want to link with the static library compile time define "FMILIB_BUILDING_LIBRARY" must be set.
if ((NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") AND VCPKG_LIBRARY_LINKAGE STREQUAL static)
SET(FMILIB_BUILDING_LIBRARY ON)
else()
SET(FMILIB_BUILDING_LIBRARY OFF)
endif()
# Use static run-time libraries (/MT or /MTd code generation flags)
# This is only used when generating Microsoft Visual Studio solutions. If the options is on then the library will
# be built against static runtime, otherwise - dynamic runtime (/MD or /MDd). Make sure the client code is using
# matching runtime
if ((NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") AND VCPKG_CRT_LINKAGE STREQUAL static)
SET(FMILIB_BUILD_WITH_STATIC_RTLIB ON)
else()
SET(FMILIB_BUILD_WITH_STATIC_RTLIB OFF)
endif()
# On LINUX position independent code (-fPIC) must be used on all files to be linked into a shared library (.so file).
# On other systems this is not needed (either is default or relocation is done). Set this option to OFF if you
# are building an application on Linux and use static library only
if ((VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Linux" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Darwin") AND VCPKG_LIBRARY_LINKAGE STREQUAL static)
SET(FMILIB_BUILD_FOR_SHARED_LIBS OFF)
else()
SET(FMILIB_BUILD_FOR_SHARED_LIBS ON)
endif()
# Only build the requested library
if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
SET(FMILIB_BUILD_STATIC_LIB ON)
SET(FMILIB_BUILD_SHARED_LIB OFF)
else()
SET(FMILIB_BUILD_STATIC_LIB OFF)
SET(FMILIB_BUILD_SHARED_LIB ON)
endif()
SET(OPTIONS
-DFMILIB_BUILD_TESTS=OFF
-DFMILIB_BUILD_STATIC_LIB=${FMILIB_BUILD_STATIC_LIB}
-DFMILIB_BUILD_SHARED_LIB=${FMILIB_BUILD_SHARED_LIB}
-DFMILIB_BUILDING_LIBRARY=${FMILIB_BUILDING_LIBRARY}
-DFMILIB_BUILD_WITH_STATIC_RTLIB=${FMILIB_BUILD_WITH_STATIC_RTLIB}
)
# Reset package dir
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR})
file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR})
if (NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
if(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
set(GENERATOR "Visual Studio 12 2013")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
set(GENERATOR "Visual Studio 12 2013 Win64")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
set(GENERATOR "Visual Studio 12 2013 ARM")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
set(GENERATOR "Visual Studio 14 2015")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
set(GENERATOR "Visual Studio 14 2015 Win64")
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
set(GENERATOR "Visual Studio 14 2015 ARM")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
set(GENERATOR "Visual Studio 15 2017")
elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
set(GENERATOR "Visual Studio 15 2017 Win64")
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
set(GENERATOR "Visual Studio 15 2017 ARM")
elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
set(GENERATOR "Visual Studio 15 2017")
else()
message(FATAL_ERROR "Unable to determine appropriate generator for: ${VCPKG_CMAKE_SYSTEM_NAME}-${VCPKG_TARGET_ARCHITECTURE}-${VCPKG_PLATFORM_TOOLSET}")
endif()
endif()
foreach(BUILDTYPE "rel" "dbg")
message("Building ${TARGET_TRIPLET}-${BUILDTYPE}...")
string(COMPARE EQUAL ${BUILDTYPE} "rel" RELEASE_BUILD)
SET(BUILD_DIR ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-${BUILDTYPE})
# Reset working dir
file(REMOVE_RECURSE ${BUILD_DIR})
file(MAKE_DIRECTORY ${BUILD_DIR})
SET(FMILIB_INSTALL_PREFIX ${CURRENT_PACKAGES_DIR})
if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
SET(OPTIONS ${OPTIONS} -G ${GENERATOR})
endif()
if(NOT RELEASE_BUILD)
STRING(APPEND FMILIB_INSTALL_PREFIX "/debug")
endif()
# Step 1: Configure
vcpkg_execute_required_process(COMMAND
cmake
-DFMILIB_INSTALL_PREFIX=${FMILIB_INSTALL_PREFIX}
-DFMILIB_DEFAULT_BUILD_TYPE_RELEASE=${RELEASE_BUILD}
${OPTIONS}
${SOURCE_PATH}
WORKING_DIRECTORY
${BUILD_DIR}
)
# Step 2: Build
# Custom build - becouse vcpkg_configure_cmake() + vcpkg_install_cmake() fails on Linux for some unknown reason
if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Linux" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Darwin")
find_program(MAKE make)
if(NOT MAKE)
message(FATAL_ERROR "Could not find make. Please install it through your package manager.")
endif()
vcpkg_execute_required_process(COMMAND make "install" WORKING_DIRECTORY ${BUILD_DIR})
else()
if(RELEASE_BUILD)
SET(CONFIG "MinSizeRel")
else()
SET(CONFIG "Debug")
endif()
vcpkg_execute_required_process(COMMAND
cmake
--build .
--config ${CONFIG}
--target "install"
WORKING_DIRECTORY
${BUILD_DIR}
)
endif()
if (RELEASE_BUILD)
# remove /doc folder
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/doc)
# Move .dll files (if any) from /lib to /bin
file(GLOB TMP ${CURRENT_PACKAGES_DIR}/lib/*.dll)
if (TMP)
file(COPY ${TMP} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
file(REMOVE ${TMP})
# Add bin to path
set(ENV{PATH} "${CURRENT_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/bin;$ENV{PATH}")
endif()
else()
# remove duplicate folders in /debug
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/doc)
# Move .dll files (if any) from /lib to /bin
file(GLOB TMP ${CURRENT_PACKAGES_DIR}/debug/lib/*.dll)
if (TMP)
file(COPY ${TMP} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
file(REMOVE ${TMP})
# Add bin to path
set(ENV{PATH} "${CURRENT_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/debug/bin;$ENV{PATH}")
endif()
endif()
message("Building ${TARGET_TRIPLET}-${BUILDTYPE}... Done")
endforeach()
vcpkg_copy_pdbs()
file(INSTALL ${SOURCE_PATH}/LICENSE.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)