mirror of
https://github.com/microsoft/vcpkg.git
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33f15e40e8
* modernize many ports * Update the code to handle copyright * Retriger to build qt5-gamepad
185 lines
7.4 KiB
CMake
185 lines
7.4 KiB
CMake
include(vcpkg_common_functions)
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set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/FMILibrary-2.0.3)
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vcpkg_download_distfile(ARCHIVE
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URLS "https://jmodelica.org/fmil/FMILibrary-2.0.3-src.zip"
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FILENAME "FMILibrary-2.0.3-src.zip"
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SHA512 86e4b5019d8f2a76b01141411845d977fb3949617604de0b34351f23647e3e8b378477de184e1c4f2f59297bc4c7de3155e0edba9099b8924594a36b37b04cc8
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)
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vcpkg_extract_source_archive(${ARCHIVE})
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# Note that if you have configured and built both static and shared library on Windows
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# but want to link with the static library compile time define "FMILIB_BUILDING_LIBRARY" must be set.
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if ((NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") AND VCPKG_LIBRARY_LINKAGE STREQUAL static)
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SET(FMILIB_BUILDING_LIBRARY ON)
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else()
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SET(FMILIB_BUILDING_LIBRARY OFF)
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endif()
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# Use static run-time libraries (/MT or /MTd code generation flags)
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# This is only used when generating Microsoft Visual Studio solutions. If the options is on then the library will
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# be built against static runtime, otherwise - dynamic runtime (/MD or /MDd). Make sure the client code is using
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# matching runtime
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if ((NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") AND VCPKG_CRT_LINKAGE STREQUAL static)
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SET(FMILIB_BUILD_WITH_STATIC_RTLIB ON)
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else()
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SET(FMILIB_BUILD_WITH_STATIC_RTLIB OFF)
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endif()
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# On LINUX position independent code (-fPIC) must be used on all files to be linked into a shared library (.so file).
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# On other systems this is not needed (either is default or relocation is done). Set this option to OFF if you
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# are building an application on Linux and use static library only
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if ((VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Linux" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Darwin") AND VCPKG_LIBRARY_LINKAGE STREQUAL static)
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SET(FMILIB_BUILD_FOR_SHARED_LIBS OFF)
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else()
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SET(FMILIB_BUILD_FOR_SHARED_LIBS ON)
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endif()
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# Only build the requested library
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if(VCPKG_LIBRARY_LINKAGE STREQUAL static)
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SET(FMILIB_BUILD_STATIC_LIB ON)
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SET(FMILIB_BUILD_SHARED_LIB OFF)
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else()
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SET(FMILIB_BUILD_STATIC_LIB OFF)
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SET(FMILIB_BUILD_SHARED_LIB ON)
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endif()
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SET(OPTIONS
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-DFMILIB_BUILD_TESTS=OFF
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-DFMILIB_BUILD_STATIC_LIB=${FMILIB_BUILD_STATIC_LIB}
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-DFMILIB_BUILD_SHARED_LIB=${FMILIB_BUILD_SHARED_LIB}
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-DFMILIB_BUILDING_LIBRARY=${FMILIB_BUILDING_LIBRARY}
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-DFMILIB_BUILD_WITH_STATIC_RTLIB=${FMILIB_BUILD_WITH_STATIC_RTLIB}
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)
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# Reset package dir
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR})
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR})
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if (NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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if(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
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set(GENERATOR "Visual Studio 12 2013")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
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set(GENERATOR "Visual Studio 12 2013 Win64")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v120")
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set(GENERATOR "Visual Studio 12 2013 ARM")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
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set(GENERATOR "Visual Studio 14 2015")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
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set(GENERATOR "Visual Studio 14 2015 Win64")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v140")
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set(GENERATOR "Visual Studio 14 2015 ARM")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x86" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
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set(GENERATOR "Visual Studio 15 2017")
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elseif(VCPKG_TARGET_ARCHITECTURE MATCHES "x64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
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set(GENERATOR "Visual Studio 15 2017 Win64")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
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set(GENERATOR "Visual Studio 15 2017 ARM")
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elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64" AND VCPKG_PLATFORM_TOOLSET MATCHES "v141")
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set(GENERATOR "Visual Studio 15 2017")
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else()
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message(FATAL_ERROR "Unable to determine appropriate generator for: ${VCPKG_CMAKE_SYSTEM_NAME}-${VCPKG_TARGET_ARCHITECTURE}-${VCPKG_PLATFORM_TOOLSET}")
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endif()
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endif()
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foreach(BUILDTYPE "rel" "dbg")
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message("Building ${TARGET_TRIPLET}-${BUILDTYPE}...")
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string(COMPARE EQUAL ${BUILDTYPE} "rel" RELEASE_BUILD)
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SET(BUILD_DIR ${CURRENT_BUILDTREES_DIR}/${TARGET_TRIPLET}-${BUILDTYPE})
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# Reset working dir
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file(REMOVE_RECURSE ${BUILD_DIR})
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file(MAKE_DIRECTORY ${BUILD_DIR})
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SET(FMILIB_INSTALL_PREFIX ${CURRENT_PACKAGES_DIR})
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if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
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SET(OPTIONS ${OPTIONS} -G ${GENERATOR})
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endif()
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if(NOT RELEASE_BUILD)
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STRING(APPEND FMILIB_INSTALL_PREFIX "/debug")
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endif()
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# Step 1: Configure
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vcpkg_execute_required_process(COMMAND
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cmake
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-DFMILIB_INSTALL_PREFIX=${FMILIB_INSTALL_PREFIX}
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-DFMILIB_DEFAULT_BUILD_TYPE_RELEASE=${RELEASE_BUILD}
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${OPTIONS}
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${SOURCE_PATH}
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WORKING_DIRECTORY
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${BUILD_DIR}
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)
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# Step 2: Build
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# Custom build - becouse vcpkg_configure_cmake() + vcpkg_install_cmake() fails on Linux for some unknown reason
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if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Linux" OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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find_program(MAKE make)
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if(NOT MAKE)
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message(FATAL_ERROR "Could not find make. Please install it through your package manager.")
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endif()
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vcpkg_execute_required_process(COMMAND make "install" WORKING_DIRECTORY ${BUILD_DIR})
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else()
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if(RELEASE_BUILD)
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SET(CONFIG "MinSizeRel")
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else()
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SET(CONFIG "Debug")
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endif()
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vcpkg_execute_required_process(COMMAND
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cmake
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--build .
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--config ${CONFIG}
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--target "install"
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WORKING_DIRECTORY
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${BUILD_DIR}
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)
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endif()
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if (RELEASE_BUILD)
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# remove /doc folder
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/doc)
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# Move .dll files (if any) from /lib to /bin
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file(GLOB TMP ${CURRENT_PACKAGES_DIR}/lib/*.dll)
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if (TMP)
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file(COPY ${TMP} DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
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file(REMOVE ${TMP})
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# Add bin to path
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set(ENV{PATH} "${CURRENT_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/bin;$ENV{PATH}")
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endif()
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else()
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# remove duplicate folders in /debug
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/doc)
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# Move .dll files (if any) from /lib to /bin
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file(GLOB TMP ${CURRENT_PACKAGES_DIR}/debug/lib/*.dll)
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if (TMP)
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file(COPY ${TMP} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
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file(REMOVE ${TMP})
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# Add bin to path
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set(ENV{PATH} "${CURRENT_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/debug/bin;$ENV{PATH}")
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endif()
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endif()
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message("Building ${TARGET_TRIPLET}-${BUILDTYPE}... Done")
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endforeach()
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vcpkg_copy_pdbs()
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file(INSTALL ${SOURCE_PATH}/LICENSE.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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