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* [OpenCV] update to v3.4.18 and v4.6.0 enable python2 in vcpkg-get-python-package * fix references * remove python2 from testing * restore python2 tests only on windows&x64 * fix references * [OpenCV2] add jasper patch * fix references * update handling multiple versions * add usage files * [dbow] fix build * [dbow] fix version * fix references * remove ipp from vcpkg-ci-opencv for opencv3 * [OpenCV2] fix CRT linking with static libs * fix references * [dbow3] add support clause now that is CI tested [cctag] enable opencv4, fix build on osx * fix references * [OpenCV2] fix patch * fix references * [libharu] bump version * fix references * [rtabmap] fix for opencv 4.6 * [rtabmap] fix manifest * fix references * remove llvm dependency to ease CI load * version * overwrite version * fixes for mingw * add mingw patch * fix references * [OpenCV2] fix generated config on win32 * fix references * update version * update version * overwrite baseline * cleanup after merge * fix references * [openmvs] trying to diagnose the problem - DO NOT MERGE * fix references * restore port version * fix references * Revert "[openmvs] trying to diagnose the problem - DO NOT MERGE" This reverts commit8bfd0ff4f9
. * Revert "fix references" This reverts commit0e915f6eef
. * skip opencv2 and opencv3 * remove again opencv2/3 from vcpkg-ci-opencv * apply fixes from review * fix references * wrong checksum (tested on windows) * Github-actions fixes (#2) * Update opencv4.json * fix github-actions issues * formating vcpkg.json * update git-trees * fix rtabmap license * fix references * fix also dbow3 license * fix references * [cctag] remove unnecessary patch section * fix references Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com> Co-authored-by: FrankXie <v-frankxie@microsoft.com> Co-authored-by: Matthieu Penant <matthieu.penant@seika.ca> Co-authored-by: Matthieu Penant <thieum22@hotmail.com>
13 lines
582 B
Diff
13 lines
582 B
Diff
--- a/modules/ovis/src/ovis.cpp
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+++ b/modules/ovis/src/ovis.cpp
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@@ -453,7 +453,8 @@ class WindowSceneImpl : public WindowScene
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if(tus->getTextureName() != name)
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{
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RTShader::ShaderGenerator::getSingleton().invalidateMaterial(
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- RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, *bgplane->getMaterial());
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+ RTShader::ShaderGenerator::DEFAULT_SCHEME_NAME, bgplane->getMaterial()->getName(),
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+ RESOURCEGROUP_NAME);
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tus->setTextureName(name);
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tus->setTextureAddressingMode(TAM_CLAMP);
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