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cfa560b585
* [angle] Add missing GL define * version * add version * version
68 lines
1.8 KiB
CMake
68 lines
1.8 KiB
CMake
# We're targeting Windows 10 which will have DirectX 11 on it so require that
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# but make DirectX 9 optional
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list(APPEND ANGLE_DEFINITIONS
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GL_APICALL=
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GL_API=
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NOMINMAX
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)
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# We're targeting Windows 10 which will have DirectX 11
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list(APPEND ANGLE_SOURCES
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${_d3d11_backend_sources}
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${_d3d_shared_sources}
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${angle_translator_hlsl_sources}
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${libangle_gpu_info_util_sources}
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${libangle_gpu_info_util_win_sources}
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)
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list(APPEND ANGLE_DEFINITIONS
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ANGLE_ENABLE_D3D11
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ANGLE_ENABLE_HLSL
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# VCPKG EDIT: add ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
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"-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }"
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)
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list(APPEND ANGLEGLESv2_LIBRARIES dxguid dxgi)
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if(NOT angle_is_winuwp) # vcpkg EDIT: Exclude DirectX 9 on UWP
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# DirectX 9 support should be optional but ANGLE will not compile without it
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list(APPEND ANGLE_SOURCES ${_d3d9_backend_sources})
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list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D9)
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list(APPEND ANGLEGLESv2_LIBRARIES d3d9)
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endif()
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# VCPKG EDITS:
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# Do not specify library type here
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# Handle angle_enable_d3d11_compositor_native_window defines
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if(angle_enable_d3d11_compositor_native_window)
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list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_D3D11_COMPOSITOR_NATIVE_WINDOW)
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endif()
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# OpenGL backend
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if(USE_OPENGL)
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# Enable GLSL compiler output.
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list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL)
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if(USE_ANGLE_EGL OR ENABLE_WEBGL)
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list(APPEND ANGLE_SOURCES
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${_gl_backend_sources}
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${libangle_gl_egl_dl_sources}
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${libangle_gl_egl_sources}
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${libangle_gl_sources}
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)
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list(APPEND ANGLE_DEFINITIONS
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ANGLE_ENABLE_OPENGL
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ANGLE_ENABLE_GL_DESKTOP_BACKEND
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)
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endif()
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endif()
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