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* [shaderwriter] Update to version 2.6.0. * Now using vcpkg_check_features.
47 lines
1.6 KiB
CMake
47 lines
1.6 KiB
CMake
vcpkg_minimum_required(VERSION 2022-10-12) # for ${VERSION}
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vcpkg_from_github(OUT_SOURCE_PATH SOURCE_PATH
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REPO DragonJoker/ShaderWriter
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REF v${VERSION}
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HEAD_REF development
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SHA512 7e7d5fec16998bf99225e01a990fcb29612eee8f59e32fbb4e9650a0d69ffc658588380fdfd9374cc5492bd4eac5c9c6dadeb583129c649e5d792346a2d1a743
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)
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vcpkg_from_github(OUT_SOURCE_PATH CMAKE_SOURCE_PATH
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REPO DragonJoker/CMakeUtils
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REF 7d355194fa795c437ce970cecf00e23ae10fc686
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HEAD_REF master
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SHA512 ca25b19bdeb3e8fda7abc32f8548731f0ba1cd09889a70f6f287ad76d2fdfa0fedbb7f6f65b26d356ea51543bed8926c6bb463f8e8461b7d51d3b7b33134374c
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)
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file(REMOVE_RECURSE "${SOURCE_PATH}/CMake")
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file(COPY "${CMAKE_SOURCE_PATH}/" DESTINATION "${SOURCE_PATH}/CMake")
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" BUILD_STATIC)
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vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS
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FEATURES
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spirv SDW_BUILD_EXPORTER_SPIRV
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glsl SDW_BUILD_EXPORTER_HLSL
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hlsl SDW_BUILD_EXPORTER_GLSL
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)
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vcpkg_cmake_configure(
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SOURCE_PATH ${SOURCE_PATH}
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OPTIONS
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-DPROJECTS_USE_PRECOMPILED_HEADERS=OFF
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-DSDW_GENERATE_SOURCE=OFF
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-DSDW_BUILD_VULKAN_LAYER=OFF
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-DSDW_BUILD_TESTS=OFF
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-DSDW_BUILD_STATIC_SDW=${BUILD_STATIC}
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-DSDW_BUILD_STATIC_SDAST=${BUILD_STATIC}
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-DSDW_UNITY_BUILD=ON
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${FEATURE_OPTIONS}
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)
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vcpkg_copy_pdbs()
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vcpkg_cmake_install()
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vcpkg_cmake_config_fixup(PACKAGE_NAME ShaderWriter CONFIG_PATH lib/cmake/shaderwriter)
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file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)
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