vcpkg/ports/blpapi/update-blpapi-lib-include-dir.patch
Jonathan Sweemer 250209efbb
[blpapi] add new port (#32603)
* [blpapi] add new port

* Deduplicate common prefixes, and better handle release-only triplets.

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Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
2023-07-25 12:20:51 -07:00

47 lines
2.0 KiB
Diff

diff --git a/cmake/blpapiTargets-release.cmake b/cmake/blpapiTargets-release.cmake
index 12bcaa6..af5c135 100644
--- a/cmake/blpapiTargets-release.cmake
+++ b/cmake/blpapiTargets-release.cmake
@@ -5,21 +5,18 @@
# Import targets for configuration "Release".
# Path to blpapi shared object in relation to blpapiConfig.cmake:
-# 1. On Windows
-# a. For release ../lib/
-# 2. On other platforms
-# a. For release ../<SystemName>/. For example for linux it is ../Linux/
+# 1. For release ../../lib/
# Windows
if(WIN32)
set(_BLPAPI_SHARED_OBJ_NAME "${_BLPAPI_PREFIX}_${_ARCH}.dll")
set(_BLPAPI_SHARED_IMP_OBJ_NAME "${_BLPAPI_PREFIX}_${_ARCH}.lib")
- set(_BLPAPI_SHARED_OBJ "${_BLPAPI_CONFIG_CMAKE_DIR}/../lib/${_BLPAPI_SHARED_OBJ_NAME}")
- set(_BLPAPI_IMP_OBJ "${_BLPAPI_CONFIG_CMAKE_DIR}/../lib/${_BLPAPI_SHARED_IMP_OBJ_NAME}")
+ set(_BLPAPI_SHARED_OBJ "${_BLPAPI_CONFIG_CMAKE_DIR}/../../bin/${_BLPAPI_SHARED_OBJ_NAME}")
+ set(_BLPAPI_IMP_OBJ "${_BLPAPI_CONFIG_CMAKE_DIR}/../../lib/${_BLPAPI_SHARED_IMP_OBJ_NAME}")
else() # Other platforms
set(_BLPAPI_SHARED_OBJ_NAME "lib${_BLPAPI_PREFIX}_${_ARCH}.so")
set(_BLPAPI_SHARED_OBJ
- "${_BLPAPI_CONFIG_CMAKE_DIR}/../${CMAKE_SYSTEM_NAME}/${_BLPAPI_SHARED_OBJ_NAME}")
+ "${_BLPAPI_CONFIG_CMAKE_DIR}/../../lib/${_BLPAPI_SHARED_OBJ_NAME}")
endif()
set_property(TARGET blpapi APPEND PROPERTY IMPORTED_LOCATION "${_BLPAPI_SHARED_OBJ}")
diff --git a/cmake/blpapiTargets.cmake b/cmake/blpapiTargets.cmake
index b4c4a73..ef4421c 100644
--- a/cmake/blpapiTargets.cmake
+++ b/cmake/blpapiTargets.cmake
@@ -47,9 +47,9 @@ unset(_expectedTargets)
# Create imported shared object target blpapi.
add_library(blpapi SHARED IMPORTED)
-# Include headers can be found at ../include/ from location
+# Include headers can be found at ../../include/ from location
# of blpapiConfig.cmake file.
-set(_BLPAPI_LIB_INCLUDE_DIR "${_BLPAPI_CONFIG_CMAKE_DIR}/../include")
+set(_BLPAPI_LIB_INCLUDE_DIR "${_BLPAPI_CONFIG_CMAKE_DIR}/../../include")
# Add path to the include directories.
set_property(TARGET blpapi APPEND PROPERTY