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367ca52d9e
Applies patch for SDL 2.0.9 bug 4391: "hid_enumerate() sometimes causes game to freeze for a few seconds" See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391
84 lines
3.1 KiB
CMake
84 lines
3.1 KiB
CMake
include(vcpkg_common_functions)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO SDL-Mirror/SDL
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REF release-2.0.9
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SHA512 444c906c0baa720c86ca72d1b4cd66fdf6f516d5d2a9836169081a2997a5aebaaf9caa687ec060fa02292d79cfa4a62442333e00f90a0239edd1601529f6b056
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HEAD_REF master
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PATCHES
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export-symbols-only-in-shared-build.patch
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fix-x86-windows.patch
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enable-winrt-cmake.patch
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SDL-2.0.9-bug-4391-fix.patch # See: https://bugzilla.libsdl.org/show_bug.cgi?id=4391 # Can be removed once SDL 2.0.10 is released
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)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
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string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
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set(VULKAN_VIDEO OFF)
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if("vulkan" IN_LIST FEATURES)
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set(VULKAN_VIDEO ON)
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endif()
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vcpkg_configure_cmake(
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SOURCE_PATH ${SOURCE_PATH}
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PREFER_NINJA
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OPTIONS
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-DSDL_STATIC=${SDL_STATIC}
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-DSDL_SHARED=${SDL_SHARED}
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-DVIDEO_VULKAN=${VULKAN_VIDEO}
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-DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
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-DLIBC=ON
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)
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vcpkg_install_cmake()
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if(EXISTS "${CURRENT_PACKAGES_DIR}/cmake")
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vcpkg_fixup_cmake_targets(CONFIG_PATH "cmake")
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elseif(EXISTS "${CURRENT_PACKAGES_DIR}/lib/cmake/SDL2")
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vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/SDL2")
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elseif(EXISTS "${CURRENT_PACKAGES_DIR}/SDL2.framework/Resources")
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vcpkg_fixup_cmake_targets(CONFIG_PATH "SDL2.framework/Resources")
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endif()
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file(REMOVE_RECURSE
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${CURRENT_PACKAGES_DIR}/debug/include
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${CURRENT_PACKAGES_DIR}/debug/share
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${CURRENT_PACKAGES_DIR}/bin/sdl2-config
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${CURRENT_PACKAGES_DIR}/debug/bin/sdl2-config
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${CURRENT_PACKAGES_DIR}/SDL2.framework
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${CURRENT_PACKAGES_DIR}/debug/SDL2.framework
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)
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file(GLOB BINS ${CURRENT_PACKAGES_DIR}/debug/bin/* ${CURRENT_PACKAGES_DIR}/bin/*)
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if(NOT BINS)
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file(REMOVE_RECURSE
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${CURRENT_PACKAGES_DIR}/bin
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${CURRENT_PACKAGES_DIR}/debug/bin
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)
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endif()
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if(NOT VCPKG_CMAKE_SYSTEM_NAME)
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if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/lib/manual-link)
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file(RENAME ${CURRENT_PACKAGES_DIR}/lib/SDL2main.lib ${CURRENT_PACKAGES_DIR}/lib/manual-link/SDL2main.lib)
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endif()
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if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
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file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link)
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file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/SDL2maind.lib ${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/SDL2maind.lib)
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endif()
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file(GLOB SHARE_FILES ${CURRENT_PACKAGES_DIR}/share/sdl2/*.cmake)
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foreach(SHARE_FILE ${SHARE_FILES})
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file(READ "${SHARE_FILE}" _contents)
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string(REPLACE "lib/SDL2main" "lib/manual-link/SDL2main" _contents "${_contents}")
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file(WRITE "${SHARE_FILE}" "${_contents}")
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endforeach()
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endif()
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2)
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configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/sdl2/copyright COPYONLY)
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vcpkg_copy_pdbs()
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