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* [physx] Add patch for NVIDIAGameWorks/PhysX#322. * [physx] Cleanup usage of `VCPKG_CMAKE_SYSTEM_NAME`. * [physx] Convert portfile space indentation to tabs. * Update portfile.cmake Co-authored-by: NancyLi1013 <46708020+NancyLi1013@users.noreply.github.com>
50 lines
1.4 KiB
Diff
50 lines
1.4 KiB
Diff
diff --git a/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.cpp b/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.cpp
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index f19ba271..51580049 100644
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--- a/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.cpp
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+++ b/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.cpp
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@@ -90,6 +90,8 @@ using namespace Cm;
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return ir;
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}*/
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+namespace internalMBP {
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+
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struct RegionHandle : public Ps::UserAllocated
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{
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PxU16 mHandle; // Handle from region
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@@ -582,6 +584,10 @@ struct RegionData : public Ps::UserAllocated
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#endif
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#endif
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+}
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+
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+using namespace internalMBP;
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+
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///////////////////////////////////////////////////////////////////////////////
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MBP_PairManager::MBP_PairManager() :
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diff --git a/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.h b/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.h
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index cf15f6d3..90f43e47 100644
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--- a/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.h
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+++ b/physx/source/lowlevelaabb/src/BpBroadPhaseMBP.h
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@@ -35,8 +35,10 @@
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#include "BpBroadPhaseMBPCommon.h"
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#include "BpMBPTasks.h"
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+namespace internalMBP {
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class MBP;
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-
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+}
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+
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namespace physx
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{
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namespace Bp
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@@ -84,7 +86,7 @@ namespace Bp
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MBPUpdateWorkTask mMBPUpdateWorkTask;
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MBPPostUpdateWorkTask mMBPPostUpdateWorkTask;
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- MBP* mMBP; // PT: TODO: aggregate
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+ internalMBP::MBP* mMBP; // PT: TODO: aggregate
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MBP_Handle* mMapping;
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PxU32 mCapacity;
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