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* ogre-next * add rename_config_cmake.patch * add fix_find_package_sdl2.patch * Update ports/ogre-next/portfile.cmake Co-Authored-By: Victor Romero <romerosanchezv@gmail.com> * Use vcpkg_check_features to simplify the portfile a little bit (thanks to @vicroms) * add features in CONTROL file * add "Building steps for ogre-next[d3d9]"
19 lines
530 B
Plaintext
19 lines
530 B
Plaintext
Source: ogre-next
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Version: 2019-10-20
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Build-Depends: zlib, freeimage, freetype, rapidjson, openvr, boost-thread, boost-date-time, poco, tbb, sdl2, tinyxml, zziplib
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Homepage: https://github.com/OGRECave/ogre-next
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Description: Ogre 2.1 & 2.2 - scene-oriented, flexible 3D engine written in C++
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Feature: d3d9
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Description: Build Direct3D9 RenderSystem
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Feature: csharp
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Description: Build csharp bindings
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Feature: java
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Description: Build Java (JNI) bindings
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Feature: python
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Description: Build Python bindings
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Build-Depends: python3
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