mirror of
https://github.com/microsoft/vcpkg.git
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77 lines
2.5 KiB
Diff
77 lines
2.5 KiB
Diff
diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 883b103a..105bf015 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -36,10 +36,11 @@ endif()
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find_package(Vulkan ${Vulkan_MIN_VERSION} REQUIRED)
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find_package(Threads REQUIRED)
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+find_package(glslang CONFIG REQUIRED)
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# Enable/disable shader compilation support that pulls in glslang
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set(VSG_SUPPORTS_ShaderCompiler 1 CACHE STRING "Optional shader compiler support, 0 for off, 1 for enabled." )
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-if (VSG_SUPPORTS_ShaderCompiler)
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+if (FALSE)
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if (NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/src/glslang/build_vars.cmake)
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if (Git_FOUND)
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diff --git a/src/vsg/CMakeLists.txt b/src/vsg/CMakeLists.txt
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index 188cfbe2..7a67538d 100644
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--- a/src/vsg/CMakeLists.txt
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+++ b/src/vsg/CMakeLists.txt
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@@ -226,7 +226,7 @@ set(SOURCES
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utils/LoadPagedLOD.cpp
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)
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-if (${VSG_SUPPORTS_ShaderCompiler})
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+if (FALSE)
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# include glslang source code directly into the VulkanScenegraph library build.
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include(../glslang/build_vars.cmake)
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@@ -236,6 +236,10 @@ endif()
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set(LIBRARIES PUBLIC
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Vulkan::Vulkan
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Threads::Threads
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+ PRIVATE
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+ glslang::glslang
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+ glslang::glslang-default-resource-limits
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+ glslang::SPIRV
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)
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# Check for std::atomic
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@@ -374,9 +378,6 @@ target_include_directories(vsg
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PUBLIC
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$<BUILD_INTERFACE:${VSG_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${VSG_BINARY_DIR}/include>
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- PRIVATE
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- $<BUILD_INTERFACE:${VSG_SOURCE_DIR}/src/glslang>
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- $<BUILD_INTERFACE:${GLSLANG_GENERATED_INCLUDEDIR}>
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)
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target_link_libraries(vsg ${LIBRARIES})
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diff --git a/src/vsg/utils/ShaderCompiler.cpp b/src/vsg/utils/ShaderCompiler.cpp
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index 71a7f09f..803f26a1 100644
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--- a/src/vsg/utils/ShaderCompiler.cpp
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+++ b/src/vsg/utils/ShaderCompiler.cpp
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@@ -20,7 +20,7 @@ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLI
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#include <vsg/utils/ShaderCompiler.h>
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#if VSG_SUPPORTS_ShaderCompiler
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-# include <SPIRV/GlslangToSpv.h>
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+# include <glslang/SPIRV/GlslangToSpv.h>
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# include <glslang/Public/ResourceLimits.h>
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# include <glslang/Public/ShaderLang.h>
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#endif
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diff --git a/src/vsg/vsgConfig.cmake.in b/src/vsg/vsgConfig.cmake.in
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index 7ea0de02..4f7e77bd 100644
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--- a/src/vsg/vsgConfig.cmake.in
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+++ b/src/vsg/vsgConfig.cmake.in
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@@ -2,6 +2,7 @@ include(CMakeFindDependencyMacro)
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find_package(Vulkan @Vulkan_MIN_VERSION@ REQUIRED)
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find_dependency(Threads)
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+find_dependency(glslang)
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@FIND_DEPENDENCY_WINDOWING@
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include("${CMAKE_CURRENT_LIST_DIR}/vsgTargets.cmake")
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