mirror of
https://github.com/microsoft/vcpkg.git
synced 2024-11-24 20:59:55 +08:00
16f5ba45a9
* Bump glslang port to 11.11.0 * Fix sha to match the one shown on the microsoft build server * Fix portfile issues (at least for Windows) * Potentially fix shaderc port * update shaderc version * shaderc appears to require Threads? * change shaderc port version? * fix local port-version * Added custom usage as per PR suggestion! * Updated glslang port tree version hash
49 lines
1.4 KiB
CMake
49 lines
1.4 KiB
CMake
vcpkg_check_linkage(ONLY_STATIC_LIBRARY)
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vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO KhronosGroup/glslang
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REF 11.11.0
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SHA512 c018271d499efff03540e4572a9c2f1f752c81c87efe7f2e63c2631ac47cecfedffdcfee68eddaf9187603eaae8ccd9a3e5640a022ba9fd7d05950f7827bf8cd
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HEAD_REF master
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PATCHES
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ignore-crt.patch
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)
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vcpkg_find_acquire_program(PYTHON3)
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get_filename_component(PYTHON_PATH ${PYTHON3} DIRECTORY)
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vcpkg_add_to_path("${PYTHON_PATH}")
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if(VCPKG_TARGET_IS_IOS)
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# this case will report error since all executable will require BUNDLE DESTINATION
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set(BUILD_BINARIES OFF)
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else()
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set(BUILD_BINARIES ON)
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endif()
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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-DSKIP_GLSLANG_INSTALL=OFF
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-DBUILD_EXTERNAL=OFF
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-DENABLE_GLSLANG_BINARIES=${BUILD_BINARIES}
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)
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vcpkg_cmake_install()
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vcpkg_cmake_config_fixup(CONFIG_PATH lib/cmake)
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vcpkg_copy_pdbs()
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if(NOT BUILD_BINARIES)
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin")
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else()
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vcpkg_copy_tools(TOOL_NAMES glslangValidator spirv-remap AUTO_CLEAN)
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endif()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include"
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"${CURRENT_PACKAGES_DIR}/debug/bin")
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# Install custom usage
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configure_file("${CMAKE_CURRENT_LIST_DIR}/usage" "${CURRENT_PACKAGES_DIR}/share/${PORT}/usage" @ONLY)
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file(INSTALL "${SOURCE_PATH}/LICENSE.txt" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)
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