vcpkg/ports/directxmesh/portfile.cmake
2017-12-23 15:50:33 +01:00

64 lines
2.5 KiB
CMake

# Common Ambient Variables:
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
# CURRENT_PORT_DIR = ${VCPKG_ROOT_DIR}\ports\${PORT}
# PORT = current port name (zlib, etc)
# TARGET_TRIPLET = current triplet (x86-windows, x64-windows-static, etc)
# VCPKG_CRT_LINKAGE = C runtime linkage type (static, dynamic)
# VCPKG_LIBRARY_LINKAGE = target library linkage type (static, dynamic)
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# VCPKG_TARGET_ARCHITECTURE = target architecture (x64, x86, arm)
#
include(vcpkg_common_functions)
if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
message(STATUS "Warning: Dynamic building not supported yet. Building static.")
set(VCPKG_LIBRARY_LINKAGE static)
endif()
if(NOT VCPKG_CRT_LINKAGE STREQUAL "dynamic")
message(FATAL_ERROR "DirectXMesh only supports dynamic CRT linkage")
endif()
set(DIRECTXMESH_VERSION dec2017)
set(DIRECTXMESH_ARCHIVE_HASH 82468f1fcf0d51cf614921b1bd2dd06a05b120f84531d59429042951a39d1e978b5395cdf75269fe1767789ce487bfc6e544c54df4b1b9bec9adb1c853dc8497)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO Microsoft/DirectXMesh
REF ${DIRECTXMESH_VERSION}
SHA512 ${DIRECTXMESH_ARCHIVE_HASH}
HEAD_REF master
)
IF (TRIPLET_SYSTEM_ARCH MATCHES "x86")
SET(BUILD_ARCH "Win32")
ELSE()
SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH})
ENDIF()
vcpkg_build_msbuild(
PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_Desktop_2017.sln
PLATFORM ${BUILD_ARCH}
)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/DirectXMesh.h
${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl
DESTINATION ${CURRENT_PACKAGES_DIR}/include
)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2017/${BUILD_ARCH}/Debug/DirectXMesh.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
file(INSTALL
${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2017/${BUILD_ARCH}/Release/DirectXMesh.lib
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools)
file(INSTALL
${SOURCE_PATH}/Meshconvert/Bin/Desktop_2017/${BUILD_ARCH}/Release/Meshconvert.exe
DESTINATION ${TOOL_PATH})
# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)